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Author Richard Ward
Port Vanilla Doom
Year 1996
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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RRWARD03 is a single-level PWAD designed by Richard R. Ward and released in June 1996. It uses the music track "" and includes the title music track " ".


Map of RRWARD03
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting room, open the southeast wall to get a shotgun. (sector 77)
  2. Open the southeast wall in Secret #1 to get a green armor. (sector 331)
  3. Open the northeast door in the starting room and go through to a wall to the west. Use the west wall, ride up, and open the wall there to access an outer hall. (sector 19)
  4. In the hall above, head east and use the switch. Take the lift up, then follow the outer wall all the way around the perimeter to the southeast side. Go west and down to another corridor. (sector 29)
  5. Head all the way east in Secret #4 and take the teleporter. Open the south wall to get an ammo clip (not on Dinsdale Piranha or higher), a stimpack, and shotgun shells. (sector 96)
  6. Re-enter the teleporter and head south, all the way down the corridor, to a lift leading to the yellow key area. (sector 121)
  7. Use the switch on the southeast part of the yellow key block, then take the lift on the north side up. Head to the south end and jump through the fence to the chainsaw. Here, use the east wall to open one to the south with a stimpack and a switch. (sector 244)
  8. Leave the yellow key area. In the next big hall, head to the north side with the faces on the blocks, then get to the northeast side and open the wall there. This area has a teleporter. (sector 211)
  9. In Secret #8, the westernmost corner has a stimpack, shotgun shells, an armor bonus, and a switch. (sector 104)
  10. The switch in Secret #9 reveals another teleporter in the room, taking you back to where Secret #5 was. If you used the switch in Secret #7, you can get the chaingun and box of ammo to the north. (sector 257)
  11. Return west in the corridor that was Secret #4 and open the south wall, which leads to the caged area in the hall northeast of the starting point. (sector 44)
  12. The switch that lowers the red key will also reveal a path north of the starting point. Take that path to armor bonuses, shotgun shells, and a medikit. (sector 318)
  13. Return to Secret #3 and head west, then south at the fork. This room has a box of rockets and a vending machine with shotgun shells and a soul sphere when you use it. (sector 271)
  14. Ride the vending machine in Secret #13 up and jump to the blood pool to get a megaarmor. (sector 273)
  15. Take the door southwest of the start and head to the west side where a cage is. Use the satyr face on the east wall, then head south and through the opening to enter a corridor. (sector 209)
  16. If you head all the way east in the corridor past Secret #15, you will find a lift leading to the yellow key area. (sector 129)
  17. If you head west from Secret #15, you will find a plasma gun behind the cage. The lion face on the east wall that leads back to the hall is the secret. (sector 208)
  18. Ride the blue key pillar up and shoot the face to the north. This opens the west wall which has a rocket launcher. (sector 239)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:06.94 Memfis 2012-09-08 rrw3-506.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 50)
  2. facing west. (thing 52)
  3. facing east. (thing 53)
  4. facing north. (thing 54)


Map data[edit]

Things 351
Vertices 2001*
Linedefs 1978
Sidedefs 2759
Sectors 332
* The vertex count without the effect of node building is 1643.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]