RRW D201

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RRW D201
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Author Richard Ward
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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RRW_D201 is a single-level PWAD for Doom II that came out in January 1996. It was designed by Richard R. Ward, and is a Doom II version of his RRWARD01.

Walkthrough[edit]

Map of RRW_D201
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On entering the maze in the south-west from the north-western room near the start, turn left at the T-junction then left at the next junction. On the left is a darker section of wall, which is a secret door leading to an area with a green armor (a megaarmor on Let Me In, Coach), a chaingun, a box of shotgun shells, and a stimpack. (sector 127)
  2. In the room west of the large room with the tower surrounded by a moat, one of the crates is brown. Pressing it lowers it, revealing two armor bonuses (Hey, He Shot Me! or lower or Dinsdale Piranha or higher), a box of ammo (Let Me In, Coach or lower), and a chainsaw. (sector 172)
  3. The back wall of Secret #2 is a secret door leading to a box of ammo and a medikit (Let Me In, Coach or lower) or a stimpack (Dinsdale Piranha or higher). To the east of the box of ammo is a secret door leading to a box of shotgun shells, a stimpack, a shotgun, an energy cell pack, and a soul sphere or a megaarmor depending on your skill level. (sector 169)
  4. On the west side of the large tower (in the moat) are two switches which lower lifts. One of the lifts allows access to the top of the tower, where there is a rocket launcher, two rockets (or a box of rockets and a rocket on Hey, He Shot Me! or lower), a soul sphere, and a backpack. (sector 148)
  5. At Secret #4, go to the west side and press on the middle column on the west side to reveal a super shotgun. (sector 568)
  6. From the tower room, head north up the lift then turn right at the T-junction. After going through a door, the path splits into two. Shoot the pointed section of wall in the junction - it opens, revealing a corridor to a teleporter. (sector 229)
  7. After going through the teleporter in Secret #6, go through a door ahead. On opening the next door, two adjacent doors will also open, revealing monsters. Shooting the back wall of the eastern room (which has a misaligned texture) opens up a corridor leading to a green armor, a box of shotgun shells, a medikit, and a berserk pack. (sector 59)
  8. Enter the nukage area from the north door and gently drop down. Hug the wall as you go east to get a soul sphere and a computer area map. (sector 377)
  9. If you fall into the nukage north of the bridge to the exit, you can get out via a path in the north-west, which contains a green armor and (on Let Me In, Coach or lower) a stimpack. (sector 313)
  10. Approaching the switch which raises the bridge to the exit opens up a door in the path east of Secret #9 which leads to a small room. A section of wall in this room has a different texture - it lowers on pressing, leading to a teleporter to a room overlooking the nukage with a medikit and a box of shotgun shells. (sector 354)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 28, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 274)
  2. facing north. (thing 309)
  3. facing north. (thing 327)
  4. facing north. (thing 345)

Statistics[edit]

Map data[edit]

Things 599
Vertices 3087*
Linedefs 3185
Sidedefs 4366
Sectors 569
* The vertex count without the effect of node building is 2615.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]