RUINS: Griffin Gatehouse (Hexen: Veil of Darkness)

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Hexen: Veil of Darkness maps
This level occupies the map slot RUINS. For other maps with a non-standard slot, see Category:Non-standard map slots.
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RUINS: Griffin Gatehouse is the sixth map of Hexen: Veil of Darkness. It was designed by Captain Toenail and uses the music track "Fubas" by Kevin Schilder, from Hexen.

Walkthrough[edit]

Map of Griffin Gatehouse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Inside the room overlooking the entrance, just inside the room with a mirror puzzle is a switch on the right side of the door frame. This will lower a staircase in the mirror room down to an hidden area full of items and enemies. (sector 675)
  2. Inside the first secret area, destroy the crates at the bottom of the room to find a switch on the wall that opens a second chamber full of items and enemies. Before entering, climb up the ladder in the first room and find a second switch hidden on the left wall frame. This will lower a gate inside the second room and allow you to collect the segment of Bloodscourge. (sector 809)
  3. After flooding the bottom of the tower, swim up towards the ceiling to find a opening in one of the pipes. Inside are dragonskin bracers. (sector 796)
  4. When you get to the area with the islands floating over a huge chasm, follow the path around to the left behind the ramp down. At the end of the path, there is a wall with a misaligned texture that will open into a room with a Porkalator, a quartz flask and a Mystic Ambit Incant. (sector 921)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max
Tyson
Pacifist

The (absence of) data was last verified in its entirety on December 16, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 1666)
  2. facing south. (thing 1667)
  3. facing south. (thing 1668)
  4. facing south. (thing 1669)
  5. facing south. (thing 1670)
  6. facing south. (thing 1671)
  7. facing south. (thing 1672)
  8. facing south. (thing 1673)

Statistics[edit]

Map data[edit]

Things 1953
Vertices 5852
Linedefs 7174
Sidedefs 11536
Sectors 1428

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]