RZDoom
From DoomWiki.org
RZDoom | |
Codebase | ZDoom 2.8.1 |
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Developer(s) | Adam Bilbrough (Gibbon) |
Initial release | 2.9.0 (2021-12-08, 2 years ago) |
Latest release | 3.1.0 (2023-06-26, 8 months ago) |
Development status | Active |
Written in | C++ |
Target Platform | Windows, Linux |
Available in | English (United States) |
License | Doom Source License, 3-point BSD, others |
RZDoom (stands for Retro ZDoom or Resurrected ZDoom) is a fork of the ZDoom source port by Adam Bilbrough (Gibbon). It is based on ZDoom 2.8.1 and is fully backwards compatible with it. The idea behind this port is to optimize ZDoom source code and to make it portable and more suitable for modern hardware.
Contents
History[edit]
RZDoom was first released as v2.9.0 on December 8, 2021.
v2.9.1 was released on December 23, 2021.
v3.0.0 was released on January 25, 2022.
v3.0.1 was released on April 18, 2022.
v3.0.2 was released on June 14, 2022.
v3.1.0 was released on August 21, 2022.
v3.2.0 was released on September 7, 2022.
The version was reverted to 3.1.0 on June 26, 2023.
Features[edit]
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Trivia[edit]
- RZDoom logo was created by Wavy.
External links[edit]
- RZDoom on sourceforge
- Original repository on GitHub (archived 🏛)
- Development thread (abandoned) at Doomworld forums
Source code genealogy | ||
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Based on | Name | Base for |
ZDoom 2.8.1 | RZDoom | Active |