Rabbit's All-comers Mapping Project

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Rabbit's All-comers Mapping Project
Title screen
Authors Various
Port GZDoom
IWAD Doom II
Year 2021
Link RAMP Project Site
Cacoward-2018.png This mod received an honorable mention at the 2021 Cacowards on Doomworld!

Rabbit's All-comers Mapping Project (commonly known as RAMP) was a mapping event held in June and July 2021 by David Newton (DavidN) aimed at encouraging newcomers to try mapping for Doom, much like the Doom Upstart Mapping Project which inspired this project. Mappers of all skill levels and experience were welcome to participate and were allowed to map in any map format, with the entire project being tied together using GZDoom and maps being loaded from a hub level. Mappers submitted their maps to a site created specifically for the project by DavidN, which included a new tool to automatically compile new maps into the project as they were uploaded to the site.

The project had an unexpectedly large turnout with two-hundred maps being submitted to the project. Despite the large turnout, DavidN playtested every submission and gave every author feedback on their map on his YouTube channel. A thread announcing the project was created on the Doomworld forums on May 20th, 2021, with the project being released on August 15th. It received an honorable mention at the 2021 Cacowards.

A making-of feature of the project that goes into intricate detail about various aspects of the project, including the RAMPART build system, was released on July 15, 2022.

Content[edit]

Custom monsters[edit]

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RAMP contains several custom monsters defined via DECORATE that appear on a per map basis.

Armored Wolfenstein SS
This monster shares its stats with the Wolfenstein SS and appears in MAP155: Close Quarters.
Baby cacodemon
This diminutive variant of the cacodemon has 150 hit points and appears in MAP112: Simply Dead.
Big revenant
Appearing in MAP61: Catacoms Escape, this is simply, as the name implies, a larger-than-average revenant with a height of 128 units and a radius of 40 units. It retains all of the base stats from its Doom II counterpart.
Chaingun spider
Appearing in MAP179: Chaingun Depot, this is an arachnotron variant with a chaingun-style hitscan attack. This monster has 450 hit points.
Cyber baron
Appearing in MAP179: Chaingun Depot, this mechanized baron of Hell variant has 1200 hit points.
Cyber fiend
Appearing in MAP179: Chaingun Depot, this mechanized demon variant has 500 hit points and attacks with a vomit projectile.
Disciple of Satan
This baron of Hell variant appears in MAP205: Ultra Cyberdemon and has 1728 hit points.
Hive mother
A custom monster originating from Sunder, this monster can be found in MAP94: Integumentary.
Ultra cyberdemon
This cyberdemon variant has 20,000 hit points and serves as the boss monster for MAP205: Ultra Cyberdemon. This monster must be defeated to complete the level.
Upside-down monsters
MAP120: The Last Gateway is home to several upside-down variants of the base Doom II bestiary such as the imp, revenant, Hell knight and cyberdemon. All of these monsters retain their default Doom II stats.

External links[edit]