Rabbit's All-comers Mapping Project 2024

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Rabbit's All-comers Mapping Project 2024
Title screen
Authors Various
Port GZDoom
IWAD Doom II
Year 2024
Link RAMP 2024 Project Site
Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Rabbit's All-comers Mapping Project 2024 (or RAMP 2024 for short) was a mapping event held in June and July 2024 by David Newton (DavidN) as the fourth entry in the series.

As with the previous projects of the series, all mappers were encouraged to participate no matter their levels of experience. The maps had to be submitted to the project website, where they would be then automatically compiled into a single PK3 file using version 3 of David's custom-made system named RAMPART.

Similarly to the previous projects, maps would be categorized based on their aesthetics, with the categories being Abstract, Ancient, Castle, Techbase, Space, Hell, Cave, and Urban, and would be rated on their difficulty and length, with a scale of 1-6. However, unlike the previous projects, where the maps would be categorized and rated by DavidN, this time the mappers would be required to categorize and rate their maps themselves, and would also be required to give a rough estimate of the number of enemies in their level. Additionally, the mappers also had the option to submit a screenshot of their own map to be displayed in the hub by including a 512x384 pixel image with the name RAMPSHOT in their submitted wad.

Content[edit]

RAMP 2024 contains several custom things defined via DECORATE that appear on a per map basis.

Custom monsters[edit]

Custom weapons[edit]

Custom items[edit]

Custom objects[edit]

See also[edit]

External links[edit]