Rabid

From DoomWiki.org

Rabid
The starting areaThe starting area
Author Nick Foster
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Rabid is a single-level PWAD for Doom that was released in 1994. It was designed by Nick Foster.

This map appears on Maximum Doom as WADFTHR.WAD, a compilation of deathmatch levels, despite the fact that the level's main mode is single-player.

Walkthrough[edit]

Map of Rabid
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the start, go through three doors to reach a room with a switch. To the west of this switch is a secret door leading to an area with 4 shotgun shells (8 on hard skill), a shotgun, a box of rockets, a medikit (hard skill only), three shotgun guys (hard skill only), two demons, and a spectre (three on hard skill). (sector 106)
  2. The secret area accessed by #1 also has three other entry doors, all of which count as separate secrets. One of these is just east of #1. (sector 107)
  3. Another entry door (see #2) is to the west, and can be reached by heading up the short staircase from the nukage room in the south-west. (sector 105)
  4. Another entry door (see #2) is to the south, and can be reached by heading east from the blue key. (sector 128)
  5. The north-western room with the crates has a secret door in the north-west (marked with a misaligned texture) leading to two armor bonuses, a medikit, and a partial invisibility. (sector 57)
  6. The dark passage that leads to the trigger that lowers the nukage north of the blue key counts as a secret and is impossible to miss. (sector 81)
  7. After lowering the nukage north of the blue key, there is a secret door to the west (marked by two dead players) leading to a chaingun and a box of bullets. (sector 87)

Bugs[edit]

On hard skill, a spectre and an imp are stuck together inside the central monster closet and thus never teleport in, making 100% kills unachievable.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:11.94 Napsalm 2023-04-26 rabidm31194.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:43.63 Santtu Pesonen (MFG38) 2024-04-02 rabido4363.zip

The data was last verified in its entirety on April 15, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing east. (thing 199)

Statistics[edit]

Map data[edit]

Things 200
Vertices 697*
Linedefs 782
Sidedefs 1127
Sectors 183
* The vertex count without the effect of node building is 598.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]