Radiation shielding suit
From DoomWiki.org
The radiation shielding suit (shortened to radiation suit in the manuals) is a powerup that appears as a white hazard suit. Picking one up will make players immune to damaging floors, except for floors with sector type 11, for 60 seconds and fill their vision with a green haze. When 5 seconds remain, the green haze will begin blinking, signaling the end of the suit's effects. The suit has no armor value and does not protect the player from monster attacks in any way. Picking up one radiation suit while another is still in effect does not shield the player for an additional 60 seconds, but merely resets the protection time to 60 seconds (for instance, in E3M7: Limbo, the player may inadvertently run into additional radiation suits while navigating the blood tunnels).
The effects of a radiation shielding suit can also be obtained with the cheat code idbeholdr.
For the 20% damaging floor types, there is a small chance (6/256 ≈ 2.3%) every 32 tics ( ≈ 0.91 seconds) that the hazard will penetrate the protective suit and inflict damage as normal. This is unlikely to occur more than twice during the lifetime of a given suit.
This item is not included in the items percentage displayed at the end of each level.
Contents
Data[edit]
Radiation shielding suit data | |
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Thing type | 2025 (decimal), 7E9 (hex) |
Enum | MT_MISC14 (59) - Doom MT_ITEM_RADSPHERE (66) - Doom 64 |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | SUIT |
Frames | 1 [A] - Doom 2 [AB] - Doom 64 |
Class | Item Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics[edit]
In the IWADs the radiation shielding suit is first encountered on these maps per skill level:
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The IWADs contain the following numbers of radiation shielding suits per skill level:
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Doom 64[edit]
In Doom 64, the radiation shielding suit is renamed the radiation shield and the sprite is changed from a hazard suit to a glowing biohazard artifact. It is the only item in Doom 64 to have been renamed in such a fashion. However, its beneficial effects remain the same as before.
See also[edit]
Items from Doom, Doom II and Doom 64 | |
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Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |