Raptor: Call of the Shadows
From DoomWiki.org
Raptor: Call of the Shadows is a vertical scrolling shoot 'em up developed by Cygnus Studios (now known as Mountain King Studios) and released early 1994, several months after the first release of Doom.
The game has some loose technical connections to Doom: Doom's setup program appears to have been derived from the setup program written for Raptor. Early versions of the setup tool included copyright attribution to Cygnus Studios at the top of the screen.
Raptor is also notable for being the only known game not using the Doom engine to have used the DMX sound library developed by Paul Radek.
Apogee acted as publisher for Raptor, so it is possible that id acquired connections to Cygnus Studios through them; Apogee had acted as publisher for all of id's games prior to Doom. Apogee and Cygnus previously licensed the Raven engine from id in 1992. In 1993 id Software and Cygnus made a deal to create a game based on the Doom engine (which later became Strife) and Cygnus Studios was relocated to an office next to id.
Sandy Petersen reviewed the game positively in Dragon magazine issue #208.
Updated versions of the game are still being sold today.
In 2023 source code of Raptor was released on GitHub under GNU GPLv2+ license.
Trivia[edit]
- Some of Raptor's assets are reused in Strife: Quest for the Sigil. Rogue Entertainment was founded by disgruntled employees of Cygnus who left the company when its founder, Scott Host, intended to move the company to Chicago and cancel the Strife project.
- A piece of artwork related to the game was included in the 2015 Doom source data release.