Raygun
From DoomWiki.org
| Raygun | |
|---|---|
| Author | Brad Bilbo |
| Port | Vanilla Doom |
| IWAD | Doom |
| Year | 1994 |
| Link | Doomworld/idgames |
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Raygun is a single-level PWAD for Doom that was released in August 1994. It was designed by Brad Bilbo.
This level appears on Maximum Doom as RAYGUN2.WAD.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The path to the exit area is opened up by pressing the northernmost of three switches. Pressing the middle one opens up a path to a teleporter which ultimately leads to a room in the east with a switch in the north-east. Press the switch then immediately run back over a rising wall. Two switches are on this wall—press both of them. These open up the door out of this room, and a door immediately after it leading to a blue key. Note that it is not actually necessary to raise the wall in order to get this secret. (secret 128)
- Head west from secret #1 to a room with many monsters. Approach the west end of this room—two doors will open, releasing 0–2 cyberdemons. The southern trap contains a teleporter to an area with many items. Going through two teleporters takes you to a room whose west wall is a lift back to the start area. (secret 96)
Bugs[edit]
In between the start area and the exit area is a pit containing several demons—if this is entered before the section of floor to the north-west is lowered, it will be impossible to leave the pit.
The aforementioned section of floor can be lowered by pressing the correct part of the surrounding walkway, allowing a quicker access to the exit and making secret #1 non-mandatory.
There is no way to lower the wall raised when accessing secret #1, so if you are still east of it when it is raised, you will be stuck.
Secret #2 can be accessed from the east—however, if you subsequently go through the teleporter and through the doorway, the door will close and you will be trapped.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 11:50.86 | Zahid | 2018-04-21 | raygun-1150.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 340)
- facing west. (thing 426)
- facing west. (thing 427)
- facing west. (thing 428)
Statistics[edit]
Map data[edit]
| Things | 704 |
| Vertices | 867* |
| Linedefs | 878 |
| Sidedefs | 1300 |
| Sectors | 207 |
* The vertex count without the effect of node building is 695.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
See also[edit]
Sources[edit]
External links[edit]
- Raygun at Doomworld/idgames
- Raygun at the Doom Speed Demo Archive
