Realm of Cheogsh

From DoomWiki.org

Realm of Cheogsh
Title screen
Author Shadowman
Port GZDoom
IWAD Doom II
Year 2010
Link Doomworld/idgames
Cacoward.png This mod received an honorable mention at the 2010 Cacowards on Doomworld!

Realm of Cheogsh is a three-level PWAD for Doom II and GZDoom, created by Shadowman and released in August 2010. The third entry in the Cheogsh series (and indeed unofficially called Cheogsh 3), all three of its maps are built around a hub, as the player wakes up on the shore of a mysterious island and will face many challenges when investigating it. It is the third entry in the Cheogsh series, and received an honorable mention at the 17th Annual Cacowards.

Content[edit]

Custom monsters[edit]

Flayer: A small creature resembling the arch-vile that shoots fireballs at the player. Has 70 hit points and can be spawned from Duriel.

Black soul: A darker lost soul that flickers in and out of being partially invisible. It can shoot red fireballs from its mouth and when it charges, it can home in on the player. Has 70 hit points.

Howler: A dark, hunch-backed humanoid creature that moves fast and when it stops, it shoots red fireballs at you until you leave its line of sight or kill it. Has 80 hit points.

Stalker: Similar to a howler, but becomes invisible until it decides to attack. You can still shoot at it when it is invisible, and it too has 80 hit points.

Spider: A spider that runs up and bites the player. Two variants exist, a smaller one that has 100 hit points and a larger one with 200 hit points. Both variants appear during the Duriel boss battle as a spawn. Killing a spider rewards you with a soul sphere.

Nightmare: A ghostly monster with an imp-like form and only a melee attack. The nightmare is fully invisible and cannot be targeted at all until it gets up close to the player, where it attempts to attack with its melee attack. Has 100 hit points.

Soul harvester: A gray, imp-like creature that fires a yellow skull-like projectile that homes in on the player. Has 120 hit points.

Mauler demon: A red demon with horns. It can lunge and attack the player in addition to its melee attack. Has 150 hit points.

Death mogrel: A black revenant that looks like a corpse before springing to life to attack the player. The death mogrel has a shotgun-like hitscan attack in addition to punching the player. Has 200 hit points.

Flame fiend: A red version of the demon that replaces the vanilla monster. In addition to biting, the flame fiend can breathe short-range fire at the player from a distance. Has 300 hit points.

Satyr: A goat-like humanoid creature similar to the Hell knight. It moves slightly faster and only can scratch with its claws. Has 300 hit points.

Ghaut: A black, floating creature resembling the Octabrain from Duke Nukem 3D. The ghaut has three attacks, a railgun-like attack which it uses from afar, three cacodemon fireballs in quick succession, which it uses when close, and a melee bite. Has 400 hit points, the same as a cacodemon.

Templier: Originally the Hell warrior from the first Cheogsh, this warrior has a mane and a shield. The Templier has a melee scratch, can throw yellow fireballs, as well as a green energy ball which comes from its shield. The shield can be used to block all attacks, either when firing the energy ball or if attacked. It is recommended to use strong, single-striking weapons like the super shotgun or rocket launcher when dealing with the Templier, who has 600 health points.

Afrit: A floating, red version of the baron of Hell with two flame orbs orbiting it. It can shoot a fireball from one hand, slower fireballs from both hands, or a stream of fire on the ground with both hands. Has 800 hit points.

Pit fiend: A fiery version of the baron of Hell that shoots orange fireballs, one or two from either hand, and also has a melee attack. If the pit fiend uses both hands, fire will be summoned on the ground towards the player. Has 1500 hit points.

Will o'wisp: The boss that the player must fight during the Trial of Air, a large energy ball that moves erratically and fires electricity as an attack or lightning that summons smaller will o'wisps. These smaller ones can attack the player with lightning and have 175 hit points. The boss will o'wisp has 3000 hit points. When you defeat the boss, all smaller will o'wisps will die with the boss one.

Chizra: A large, green beast that resembles Korax and is the Trial of Water boss. Chizra has a strong melee attack and can shoot six blue fireballs, six yellow fireballs, or six cacodemon fireballs in a large spread. Chizra has 5000 hit points. When killed, you will get a soul sphere.

Duriel: The boss that the player must fight during the Trial of Fire, an extremely large spider capable of using fire attacks. Duriel can shoot fire in a large spread, or summon explosive flames on the ground in a tight spread towards the player. Duriel is also capable of spawning both flayers and spiders. Has 12000 hit points.

Cheogh: The final incarnation of Cheogsh in the series which is the final boss of the game, resembling the stone gargoyle from Blood, capable of flight, and firing lasers from its eyes at the player. Has 10000 hit points.

Custom items[edit]

The custom items in this game include black and white skull keys as well as the four khumans, which are plot items that you will get in the game that involve trials that you must pass, usually after defeating a boss. Each khuman pertains to the main elements of earth, fire, air, and water.

External links[edit]