Reconstruction / Decomposition
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Reconstruction / Decomposition | |
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Author | Da Werecat |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2014 |
Link | Doomworld/idgames |
This mod was a runner-up for the 2014 Cacowards on Doomworld! |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Reconstruction / Decomposition is a two-level PWAD for Doom II and a Boom-compatible source port. It was created by Da Werecat, based on a map by Josh Baker (mrthejoshmon), and uses music track "Breaking Point" by Aubrey Hodges, a bonus track from the official release of the Doom 64 soundtrack. MAP01 is the playable level while MAP02 is "just a small 'outro' level."
Reconstruction / Decomposition was a runner-up at the 2014 Cacowards.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Once you have the red key, go to the door at the west end of the large area with the walkways. Use and approach the door to the south to teleport away. After you collect the blue key and unlock your way back to the large area with the walkways, return to this door and open it to get a soul sphere. (sector 193)
- In the large blue-floored room in the main complex, there is what appears to be a spaceship in the center of the room. To access it, go towards the blue door on the east wall and use the three terminals to the right of it. Go back to the spaceship and get into the seat, then use the overhead monitor. This will open a wall northeast and down the steps from your location. Open the door to find health bonuses, a megaarmor, and shotgun shells. (sector 229)
- Turn right (west) at the starting point. Go towards the computer with the "cr40" logo on it and look at the wall to the left. Open the vent and go through the passage. Head up the shaft and follow the armor bonuses to a control room, where if you use the black monitors in the northeast corner, you can lower a shotgun. (sector 360)
Bugs[edit]
Demo files[edit]
This WAD features one built-in demo by the author that is duplicated in all three slots, DEMO1 through 3. It requires Doom II with a Boom-compatible v2.02 source port and runs for 2:10.57 (4570 tics), showing off the level on Hurt Me Plenty.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:34.00 | Maribo | 2023-05-20 | rcdc01m734.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on May 27, 2023.
Statistics[edit]
Map data[edit]
Things | 409 |
Vertices | 5993* |
Linedefs | 6167 |
Sidedefs | 10100 |
Sectors | 919 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
See also[edit]
Sources[edit]
External links[edit]
- Reconstruction / Decomposition at Doomworld/idgames
- Small stuff by Da Werecat at the Doomworld forums
- My map to your map at the Doomworld forums, featuring the original map by Baker.
- Review at ONEMANDOOM: WAD Reviews