The reiver is an enemy in Hexen. It is a levitating, rotting corpse with the lower half of its body gone, and it wears chainmail and a horned helmet. Each reiver possesses 150 hit points, somewhat less than an ettin but more than any of the other airborne monsters save the Death Wyvern. According to the manual:
The reiver is able to fly, and drifts up and down as it moves. It shoots powerful lava balls from a distance and also leeches health from its enemies as a melee attack, allowing the reiver to gain more health than it started with. It can start out either above ground or buried underground; if the latter, there is a period of vulnerability as it arises when it can be hit before getting a chance to attack. Although they move rather slowly, reivers are not to be underestimated. Their ranged attack is easier to dodge than that of a dark bishop but it is highly damaging if it connects, and their bobbing movement can make them difficult to target at longer distances.
Reivers can be gibbed, but unusually, their normal death is to be vaporized into a red haze, while their gibbing death leaves behind several dismembered, but recognizable, body parts.
- In the original quest, reivers are only found in the final hub of Hexen, primarily in the Necropolis. They can also sometimes be found in the secret level in the Necropolis hub, the Vivarium, and have scattered use in the Hexen expansion pack, Deathkings of the Dark Citadel. The equivalent level that is the graveyard and feature level of the reivers in Deathkings is the Locus Requiescat.