Revenant (Doom 2016)


This article is about the monster in Doom (2016). For other games, see:
A revenant.

The revenant makes its third return in Doom (2016), appearing as a skeleton covered with a thin layer of wet rotting flesh and sporting a pair of laser-guided homing rocket launchers. In a trait unique to the monster's incarnation in this game, it also sports a jet pack with which it can take flight at any time to avoid fire or to track down the player across virtually any terrain.

Tactical analysis[edit]

Health: 1600

Chainsaw Fuel Usage: 3


Attack Too Young To Die Hurt Me Plenty Ultra Violence Nightmare
Melee ? ? ? ?
Rocket Barrage ? ? ? ?
Mid-air Barrage ? ? ? ?

Unique player kills[edit]

A revenant may pin down the player and, after delivering a series of brutal punches, will tear off the marine's arm and use it to bludgeon him to death. This was first seen at the 2014 QuakeCon private showing, and later displayed publicly at E3 2015.


The origin of the revenants found in the UAC Mars Base and connected areas of Hell was human rather than demonic, being the culmination of the Lazarus Project's efforts to transform human operatives into demonic soldiers. A methodical process of ante mortem cybernetic augmentation involving integration of the combined jetpack and dual rocket launcher harness would be carried out on test subjects without anesthesia, as the researchers believed this was necessary to enable the subject to be aware of and control the device after clinical death. An Argent-powered biochip would also be implanted into the subject's neural pathways. This would be followed up by repeated exposure to intense Lazarus waves, resulting in a dramatic and painful transformation which accelerated osseous growth of the skeleton to the point that the skin would detach and internal organs would begin to rot even before the subject "died" by normal standards.