Revenant (Doom 3)


This article is about the monster in Doom 3. For other games, see:
Revenant (Doom 3)


Attack Damage

16 (claw), 10 each (rocket), up to 10 (rocket splash)

Found in
  • Doom 3: Recycling (both sectors), Delta Labs (sectors 1, 2a, and 3), Delta Labs Level 2b (stasis specimen only), Delta Complex, Central Processing (sector 2), Site 3
  • RoE: Erebus Sector 6, Phobos Labs (all levels), Delta Labs Unknown
  • Lost Mission: Underground (Part 2), Exis Labs (Part 2), Hell (Lost Mission level)
Cheat spawn

"spawn monster_demon_revenant"

The revenant in Doom 3 is, similar to the original, a tall skeleton-like demon armed with a pair of shoulder-mounted missile launchers that fire relatively slow-moving homing missiles. Revenants first appear in Monorail Skybridge: Facility Transport (also known as Recycling - Sector 1). They are some of the game's more elite demonic enemies, possessing strong weaponry and having about twice as much health as an imp. Revenants are typically encountered individually or, less commonly, in pairs, although they are sometimes accompanied by other demonic enemies such as imps or Z-Sec soldiers. Although not as common as more average demons such as imps or wraiths, several revenants can still appear within a single level. They are especially common in the Resurrection of Evil levels.

There are several differences between the Doom 3 revenant and the original version. First, the body below the collarbone is covered in a layer of nearly transparent skin. This skin was originally a texture test with which id Software was trying to create an accurate skeleton by measuring it to the "flesh line." However, when they saw the creature in action with this test texture, they thought it looked interesting, and never removed it from the model. Second, it has glowing green eyes, and has no gore attached to its legs. Finally, it has thicker, more advanced chest armor, which resembles the marine's armor but is colored red and has more tubes and wires along with the shoulder-mounted launchers.

Combat characteristics[edit]

First player encounter with revenant in Recycling sector 1

The Doom 3 revenant keeps the concept of a missile launching-armored-walking skeleton, but it moves a lot slower than the original, walking instead of running, but it is also much more aggressive as a result, often firing both of its shoulder-mounted launchers at once as it walks towards the player's position. It will also use a punch/clawing attack at close range. Like the Z-Sec soldiers, revenants can occasionally sidestep a single step to dodge the player's fire.

They have 272 health, which is a strange amount to have, as most other monsters have an amount of health that is rounded to the nearest five. The revenant is also the only demon that cannot be "explained" scientifically, as noted by the UAC: it has no visible internal organs and unless every organic system is contained inside its metal shoulder plates, it must be completely controlled by the powers of Hell.

The shoulder missiles were originally going to drop missile ammo for the player to pick up (and were also rumored to be actual weapons that the player could wield and guide the fired missiles), but for unknown reasons that concept was abandoned for the finished game.

Unlike its classic counterpart, it is considered a much less dangerous monster, as it moves slower and does much less damage, not to mention it no longer appears in large numbers.

Tactical analysis[edit]

The revenant makes a distinctive croaking sound, even when it is unaware of the player, making it easy to tell when it is in the area. It often hides in hidden compartments with trigger points and darkened dead ends.

The revenant's missiles are actually quite weak compared to those in Doom II. On the other hand, they travel in rather confusing patterns, tending to wobble and spiral as though their guidance sensors are not finely calibrated, making it less straightforward to hit them. When using the plasma gun against the revenant, the projectile's wide collision area makes it rather easy to both blast the missiles and damage the revenant with a single burst.

A single double-barreled shotgun blast in the head at point-blank range will kill one instantly (Resurrection of Evil and The Lost Mission only). It is possible, but not reliable, to kill the revenant with a single conventional shotgun blast aimed at its neck or the center of the clavicle. This is most likely to work if the attack is performed during its scream when it first recognizes the player and has its head leaning forward. The Machine Gun is also somewhat effective, although it takes some time and dodging. The chaingun and plasma gun are the most effective weapons at long range. The chainsaw is also highly effective against the monster, although the player will still take a few hits from its close-range punching attacks. The BFG is not recommended because of the likelihood that the projectile will hit the revenant's missiles in flight, not to mention that it is a waste of ammunition to use the weapon on these enemies.

Firing from cover is very helpful when fighting revenants, as the player can dodge behind cover when the missiles come close, allowing them to impact harmlessly against the object used as a hideout. The homing missiles can also be dodged by sprint-strafing diagonally forward, although this takes some practice to perform and requires enough space to maneuver. Be careful around flammable and explosive barrels (common in the Recycling sectors) as they can be detonated by both direct hits and splash damage from the missiles.


  • In the Doom 3 alpha E3 trailer, the revenant was shown to be behaving much like its classic counterpart, running at the player and punching him.