Rocket

From DoomWiki.org

A rocket in the penultimate room of E1M5: Phobos Lab, in Doom, seen with the light amplification visor in effect.

The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.

A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.

Data[edit]

Rocket data
Thing type 2010 (decimal), 7DA (hex)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite ROCK
Class Ammo
Pickup

Appearance statistics[edit]

In classic Doom, single-rocket pickups are first encountered on these levels:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom E1M4: Command Control E1M4: Command Control E1M4: Command Control
Doom II MAP07: Dead Simple MAP07: Dead Simple MAP07: Dead Simple
TNT: Evilution MAP02: Human BBQ MAP02: Human BBQ MAP02: Human BBQ
Plutonia MAP02: Well of Souls MAP02: Well of Souls MAP02: Well of Souls

The IWADs contain the following numbers of single-rocket pickups:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 92 96 95
Doom II 125 130 130
TNT: Evilution 123 123 119
Plutonia 383 390 390

Doom RPG[edit]

The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.

See also[edit]