Runaway

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Runaway
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Author Eric Reuter
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Runaway is a single-level PWAD for Doom that was released in 1994. It was designed by Eric C. Reuter.

Walkthrough[edit]

Map of Runaway
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the blue door to the north, head up the stairs to a room with a switch in the north-east, which lowers a platform with a chainsaw. (sector 143)
  2. The path south of #1's room, which leads to the yellow key, counts as a secret and is impossible to miss. (sector 230)
  3. South of the blue door to the north is a platform with a rocket launcher and a box of rockets. This can be lowered by pressing a switch opposite the partial invisibility to the west. Walking on to the platform opens up the area at the top of the lift to the east, leading to an area with several items including a soul sphere and a megaarmor. (sector 90)
  4. The door that leads outside after the yellow door counts as a secret and is impossible to miss. (sector 233)

Bugs[edit]

A stimpack (Thing 53), two medikits (Things 21 and 55), and three things with undefined type 0 (Things 81, 82 and 83) have no flags set for any of the three difficulty classes, so they do not actually appear on the level.

The yellow key, which is required in order to complete the level, is not present on easy skill, making the level impossible to complete on this skill.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 56)
  2. facing east. (thing 57)
  3. facing north-east. (thing 58)
  4. facing north. (thing 59)
  5. facing east. (thing 471)

Statistics[edit]

Map data[edit]

Things 504
Vertices 1345*
Linedefs 1551
Sidedefs 2173
Sectors 359
* The vertex count without the effect of node building is 1237.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]