Runaway

From DoomWiki.org

Runaway
Starting areaStarting area
Author Eric Reuter
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

Runaway is a single-level PWAD for Doom that was released in 1994. It was designed by Eric C. Reuter.

Walkthrough[edit]

Map of Runaway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Climb the stair until you reach the nukage pool. In front of you is a locked room with bars. Inside, you can see the red key. To pick it up, simply go to the far left of the bars and approach the switch to press it. It will open a door right behind the red key. Once you pick it up, continue on the north path.

Go down the stairs and you will have reached the red door. Open it and go through. In front of you is an area with a sort of greenish structure and a nukage pool at the bottom. Turn left and you will see the blue key right in front of you, pointing to the west side. To pick it up, simply jump into the structure. Be careful not to fall over the edge, as there is no way out of the nukage and you will die.

Once you pick it up, continue on the south path. Enter the corridors and continue until you see a portal. When you cross it, it will teleport you directly in front of the yellow door. Turn east and go straight ahead. At the bottom, you will see a platform and the blue door on the left.

Go through the blue door and up the stairs. At the edge of the steps, on the east side, there is a wall with a different texture. It is a door. Open it and follow the path, once again, up the stairs.

You will reach an outside area, where barons of Hell will attack you. One room contains the yellow key. Pick it up and go back the way you came, to the yellow door.

Open the yellow door and follow the path. It only goes in one direction. You will reach an outside area in a structure with tall windows, filled with former sergeants. To the left of the entrance, stick to the wall. At the bottom, blocked by some explosive barrels, you will find a wall that is actually a door. Press it and go outside. Go to the portals and you will enter the new area.

You will see a small yellow door on the east side. Follow the path through a kind of labyrinth, just press the switches you find, which will open the way.

Once you have pressed the final switch, surrounded by explosive barrels, go back the same way. You will see that the east path has been released. Go down a small corridor on the left side and to the north you will find the right path.

Go to the platform where the rocket launcher is. To the side there will be a switch which opens the door to the final area. Follow the path through the nukage, climb up to the concrete and go straight ahead. You will find a few former humans and imps guarding the exit. Open the door and press the switch and you will have finished the map.

Other points of interest[edit]

Secrets[edit]

  1. After going through the blue door to the north, head up the stairs to a room with a switch in the north-east, which lowers a platform with a chainsaw. (sector 143)
  2. The path south of #1's room, which leads to the yellow key, counts as a secret and is impossible to miss. (sector 230)
  3. South of the blue door to the north is a platform with a rocket launcher and a box of rockets. This can be lowered by pressing a switch opposite the partial invisibility to the west. Walking on to the platform opens up the area at the top of the lift to the east, leading to an area with several items including a soul sphere and a megaarmor. (sector 90)
  4. The door that leads outside after the yellow door counts as a secret and is impossible to miss. (sector 233)

Bugs[edit]

A stimpack (Thing 53), two medikits (Things 21 and 55), and three things with undefined type 0 (Things 81, 82 and 83) have no flags set for any of the three difficulty classes, so they do not actually appear on the level.

The yellow key, which is required in order to complete the level, is not present on easy skill, making the level impossible to complete on this skill.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 56)
  2. facing east. (thing 57)
  3. facing north-east. (thing 58)
  4. facing north. (thing 59)
  5. facing east. (thing 471)

Statistics[edit]

Map data[edit]

Things 504
Vertices 1345*
Linedefs 1551
Sidedefs 2173
Sectors 359
* The vertex count without the effect of node building is 1237.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]