Runaway Train


Runaway Train
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Author Nigel Rowand
Port ZDoom
Year 2001
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Runaway Train is a single-level PWAD for Doom II and the ZDoom source port that was released in February 2001. It was designed by Nigel Rowand (Enjay) and uses the music track "Les Chants Magnétiques Part 2" by Jean-Michel Jarre, sequenced to MIDI.

Apart from a brief introductory scene at a train station, the entire map is set on a moving train which is on a collision course and going to crash in three minutes, giving the player limited time to get a key from one end of the train and return.

Runaway Train was featured in Doomworld's Top 100 Most Memorable Maps, placing 98th.


Map of Runaway Train
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Leave the first building and get onto the train. After a brief cutscene, you have to reach the end of the train, killing monsters along the way. The way is completely linear and there is no need to explain it in detail. After getting the blue key in the last car, turn around and go back all the way to the beginning. Open the door to the front car and enter it to finish the level.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 4)
  2. facing south. (thing 5)
  3. facing south. (thing 6)
  4. facing west. (thing 445)


Map data[edit]

Things 455
Vertices 2957*
Linedefs 2995
Sidedefs 5204
Sectors 205
* The vertex count without the effect of node building is 2370.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


The map was originally conceived as part of Enjay's work-in-progress mod, Aspects. It was inspired by the map HiSpeed from Unreal Tournament and the level "Falling Ship" from Star Wars Jedi Knight: Dark Forces II. The scripting was partially based on the map "Bullet Train" by Mike Watson (Cyb).

See also[edit]


External links[edit]