Runaway Train
From DoomWiki.org
| Runaway Train | |
|---|---|
| Author | Nigel Rowand |
| Port | ZDoom |
| IWAD | Doom II |
| Year | 2001 |
| Link | Doomworld/idgames |
Runaway Train is a single-level PWAD for Doom II and the ZDoom source port that was released in February 2001. It was designed by Nigel Rowand (Enjay) and uses the music track "Les Chants Magnétiques Part 2" by Jean-Michel Jarre, sequenced to MIDI.
Apart from a brief introductory scene at a train station, the entire map is set on a moving train which is on a collision course and going to crash in three minutes, giving the player limited time to get a key from one end of the train and return.
Runaway Train was featured in Doomworld's Top 100 Most Memorable Maps, placing 98th.
Contents
Walkthrough[edit]
Essentials[edit]
You start in a building outside the train. Kill the nearby imps, then pick up the shotgun in the sideroom before heading outside. Get on the train, and a cutscene will play. You will have three minutes to pick up the yellow keycard in the opposite end of the train and return to the section you started in. If you fail to do this, the train will crash and you will die. The path toward the key is entirely linear but is littered with a great number of monsters; you will find several weapons along the way. Once you have the blue keycard, go back and open the door to the driver's cabin in the front of the train. Enter it to exit the level.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
This WAD features a single built-in demo, DEMO1, by the author. It requires Doom II with the ZDoom v1.22 source port to be viewed and runs for 4:08.09 (8683 tics), showing off the level on Ultra-Violence.
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 4)
- facing south. (thing 5)
- facing south. (thing 6)
- facing west. (thing 445)
Statistics[edit]
Map data[edit]
| Things | 455 |
| Vertices | 2957* |
| Linedefs | 2995 |
| Sidedefs | 5204 |
| Sectors | 205 |
* The vertex count without the effect of node building is 2370.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- The map was originally conceived as part of Enjay's work-in-progress mod, Aspects. It was inspired by the map HiSpeed from Unreal Tournament and the level "Falling Ship" from Star Wars Jedi Knight: Dark Forces II. The scripting was partially based on the map "Bullet Train" by Mike Watson (Cyb).
