Rune (Doom Eternal)

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This article is about the series of items in Doom Eternal. For other versions of this item, see:

Runes are sigils in Doom Eternal which upgrade the Doom Slayer's intrinsic abilities. Doom Eternal includes nine distinct runes, which are unlocked by interacting with crucifixes of Maykr design. The runes can be unlocked in any order, but only one rune may be unlocked from each crucifix. The Ancient Gods, Part One added three support runes that are unlocked by completing the Slayer Gate challenges in each level.

Runes[edit]

Unlike in Doom (2016), the player can choose the rune that is unlocked when finding a rune's location, allowing these to be earned in any order.

Name Icon Ability
Savagery DE Savagery rune icon.jpg Glory kills are performed faster.
Seek and Destroy DE Seek and Destroy rune icon.jpg Glory kills can be performed from farther away.
Blood Fueled DE Blood Fueled rune icon.jpg Gain a speed boost after performing a glory kill or using the chainsaw.
Air Control Air Control rune icon.jpg Grants enhanced control while in the air.
Dazed and Confused DE Dazed and Confused rune icon.jpg Demons are staggered for longer, increasing the window of opportunity for performing glory kills.
Saving Throw DE Saving Throw rune icon.jpg Survive a death blow, slowing down time to give you a chance to recover. This rune recharges upon death.
Chrono Strike Chrono Strike rune icon.jpg Holding down the alt-fire/mod button in midair slows down time temporarily. This rune has a limited amount of energy and needs to recharge when its energy is expended.
Equipment Fiend Equipment Fiend rune icon.jpg Enemies killed by equipment or under the influence of equipment will reduce the equipment cooldown time.
Punch and Reave Punch and Reave rune icon.jpg Enemies killed by the shockwave from a blood punch will drop health.

Support runes[edit]

Added with The Ancient Gods, Part One, support runes take up a specialized slot and can be awarded either after clearing a Slayer Gate in Part One or finding their hidden locations. Only one support rune can be equipped at a time. The Slayer begins The Ancient Gods, Part Two with all three support runes in his possession.

Name Icon Ability
Desperate Punch Desperate Punch rune icon.jpg The blood punch deals double damage when health is 75 or below.
Take Back Take Back rune icon.jpg When an extra life activates, killing the demon that caused it to activate within a short time will cause the extra life to be regained. This rune cannot be used in Extra Life Mode or on Ultra-Nightmare skill level.
Break Blast Break Blast rune icon.jpg Destroying a weak point generates a concussive blast.

Gallery[edit]