S1M2: The Dungeons of Dr. West (Splatterhouse 3D)

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Splatterhouse 3D maps
Breakup From Hell
The Gate of Orpheus

M1 M2 M3 M4 M5 M6

Fall of the House of Taylor

M1 M2 M3 M4 M5 M6

This level occupies the map slot S1M2. For other maps with a non-standard slot, see Category:Non-standard map slots.

S1M2: The Dungeons of Dr. West is the second map in the Breakup From Hell episode of Splatterhouse 3D. It was designed by Mike MacDee (Impie).


Map of The Dungeons of Dr. West
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


A long, dark corridor lined with cages and shackled monsters stretches into darkness. It branches midway: left is a flesh elevator behind a yellow gate, right is a twisting staircase leading to a large cavern where the yellow skull key can be found. Continue straight ahead to find the blue door and a small lounge with several helpful items (and your first encounter with Dr. West himself, who taunts you before teleporting away).

The yellow elevator leads to a hideous fleshy room and an exit switch guarded by an Eating Machine boss.

Boss: Eating Machine[edit]

This massive worm takes a lot of punishment, and when it curls up defensively, the thick hide on its back can deflect any attack you throw at it. From afar it spews a stream of acidic bile, but up close it is far worse, tearing through you like a living chainsaw. Occasionally it makes a dash attack to devour you from a distance.

When the Eating Machine is killed, the door to the exit switch opens.

Other points of interest[edit]

The lounge bookshelf has a book switch that reveals a small arsenal and a Ghoul/Spectral Prankster ambush. Behind the Spectral Prankster's hiding place is a secret door to the upper levels of the cavern, where a Topheavy Demon defends the blue skull key.


  1. In the northwest room, head to the bookshelf at the east end and look for a book that is tucked in. Using it reveals a tome and potassium bombs. (sector 71)
  2. Head to the north alcove in the northwest room and use the wall to get a health bonus and onto a higher ledge that has shotgun shells and a terror mask. (sector 157)
  3. Open the blue skull door and enter the hole. The secret is just after the door, with a tome. (sector 211)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 30, 2022.


Map data[edit]

Things 303
Vertices 1367
Linedefs 1654
Sidedefs 2351
Sectors 281


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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