S1M3: Hangtree Woods (Splatterhouse 3D)

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Splatterhouse 3D maps
Breakup From Hell
The Gate of Orpheus

M1 M2 M3 M4 M5 M6

Fall of the House of Taylor

M1 M2 M3 M4 M5 M6

This level occupies the map slot S1M3. For other maps with a non-standard slot, see Category:Non-standard map slots.
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S1M3: Hangtree Woods is the third map in the Breakup From Hell episode of Splatterhouse 3D. It was designed by Mike MacDee (Impie).

Walkthrough[edit]

Map of Hangtree Woods
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the west end, head north and use the small rock to jump up to a tome on the high ledge. (sector 32)
  2. Head east of the start, then northeast to an alcove with shotgun shells. Go through the green wall and jump north to find a tome and a potassium bomb. (sector 115)
  3. Open the west wall at the end of the path from Secret #2, then go over the trees to get a terror mask. (sector 95)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 30, 2022.

Statistics[edit]

Map data[edit]

Things 926
Vertices 1319
Linedefs 1478
Sidedefs 2321
Sectors 173

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]