S2M1: Back to the House (Splatterhouse 3D)

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Splatterhouse 3D maps
Breakup From Hell

M1 M2 M3 M4 M5 M6

The Gate of Orpheus
Fall of the House of Taylor

M1 M2 M3 M4 M5 M6

This level occupies the map slot S2M1. For other maps with a non-standard slot, see Category:Non-standard map slots.
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S2M1: Back to the House is the first map in episode The Gate of Orpheus of Splatterhouse 3D. It was designed by Mike MacDee (Impie).

Walkthrough[edit]

Map of Back to the House
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the second bend of the road, head west through the wall to find a red skull door. This leads to a secret graveyard and house with health bonuses, a tome, a potassium bomb, and a terror mask. (sector 110)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 30, 2022.

Statistics[edit]

Map data[edit]

Things 535
Vertices 927
Linedefs 1061
Sidedefs 1811
Sectors 159

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]