The starting areaThe starting area
Author George Fiffy
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

SATAN'S CASTLE! is a single-level PWAD for Doom, designed by George Fiffy (King REoL) and released in July 1994. This level is an early example of a castle map. A sequel was released the following year, titled SATAN'S CASTLE II.

This level appears on Maximum Doom as FIFFY22.WAD.


Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the castle and take the southeast steps. As it curves north, open the southeast corner to get a megaarmor. (sector 33)
  2. In the yellow key area, go south and press use when you cannot move anymore. This opens up the imp cage. (sector 91)
  3. In the room north of the blue key room, open the east wall to find a switch, which will open a wall in the southeast courtyard. (sector 114)
  4. In the room with the armor bonuses that spell "DIE", enter the southwest compartment and open the back wall to find ammo clips and a switch. (sector 346)
  5. In the room with the armor bonuses that spell "DIE", enter the southeast compartment and open the back wall to find shotgun shells and a switch. (sector 351)
  6. After pressing the switches in Secrets #4 and #5, return to the starting point and flip the switch there. Go to the southwest courtyard and a teleporter to the west will be available, leading to the hidden "FIFFY" area. (sector 348)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 3, 2022.


Player spawns[edit]

This level contains eleven spawn points:

  1. facing north. (thing 15)
  2. facing south. (thing 16)
  3. facing south. (thing 17)
  4. facing south. (thing 18)
  5. facing north-west. (thing 19)
  6. facing north. (thing 20)
  7. facing north-east. (thing 21)
  8. facing north-west. (thing 22)
  9. facing north. (thing 23)
  10. facing north. (thing 24)
  11. facing east. (thing 25)


Map data[edit]

Things 422
Vertices 841*
Linedefs 1059
Sidedefs 1431
Sectors 396
* The vertex count without the effect of node building is 795.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]