This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
SATAN'S CASTLE II (or REoL TOUGH: SATAN'S CASTLE II: HIS NEW HOME IN HELL) is a single-level PWAD for Doom, designed by George Fiffy and released in January 1995 as the sequel to the original SATAN'S CASTLE!. It includes new graphics and sounds, and it is considered a major upgrade compared to the original. The music track is Black Sunshine by White Zombie, converted by Mike Slusher.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the blue key, go to the southernmost window and jump down to hear a door open. Go back behind the red door and enter the compartment that had the megaarmor. You can get another megaarmor and a berserk pack to the south. (sector 87)
- Use the south wall in Secret #1 and head up the corridor. Open the door to get an energy cell pack and a plasma gun. (sector 57)
- In the crate room at the west side, go to the southeast corner and use the wide crate north of you to find a switch. Flip it and quickly run to the blue door on the west side. Open it and get on the lift to the north to ride up to energy cell packs and a BFG9000. (sector 158)
- In the exit room, head to the south end and open the west wall to find a teleporter. This takes you to a pillar at the starting point. (sector 152)
- Approach the exit switch, and after you do so, go back to the hub and open the blue door to the east. Open the next blue door, then quickly run all the way east, then south. At the south end of the southeast column, quickly enter it before it rises to teleport. Head south through the open door and use the block from the east side to lower a soul sphere and a megaarmor. (sector 144)
Demo files[edit]
This WAD features a single built-in demo, DEMO1, by the author. It requires Doom v1.2 to be viewed and runs for 8:31.40 (17899 tics), showing off the level on Hurt Me Plenty.
Areas / screenshots[edit]
The exit, with a cyberdemon guarding it
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on May 6, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing north. (thing 10)
- facing north. (thing 14)
- facing north. (thing 18)
- facing south. (thing 22)
- facing south. (thing 26)
- facing south. (thing 33)
- facing west. (thing 34)
- facing west. (thing 41)
- facing west. (thing 45)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 905.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10 |
15 |
21
|
Shotgun guy |
19 |
25 |
36
|
Imp |
26 |
50 |
116
|
Lost soul |
2 |
7 |
11
|
Demon |
11 |
18 |
36
|
Spectre |
0 |
0 |
4
|
Cacodemon |
3 |
6 |
18
|
Baron of Hell |
5 |
1 |
6
|
Cyberdemon |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
9
|
Shotgun |
9
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
27 |
27 |
29
|
Box of shotgun shells |
32 |
32 |
34
|
Box of rockets |
26 |
26 |
43
|
Energy cell pack |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
9
|
Medikit |
8
|
Armor |
2
|
Megaarmor |
4
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
8
|
Health bonus |
8
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
3
|
Light amplification visor |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
9
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]