SLADE 3 logo

SLADE is a modern, open-source, cross-platform map editor (and, since version 3, also a WAD editor) for Windows, Mac OS X, and Linux created and maintained by Simon Judd (with code contributions by Gez to version 3).


  • SLADE 1 stopped at version 1.13, released on 23 May 2006.
  • SLADE 2 reached beta on 7 June 2007, but was abandoned afterwards.
  • SLADE 3.1 was released on 20 June 2014, after over 3 years of development. It is a merging of SLADE and SLumpEd.
  • SLADE 3.1.1 was released on 28 February 2016.
  • SLADE 3.1.2 was released on 27 November 2018.
  • SLADE 3.1.5 was released on 7 May 2019.
  • SLADE 3.1.6 was released on 22 August 2019.
  • SLADE 3.1.7 was released on 30 October 2019.
  • SLADE 3.1.8 was released on 22 November 2019.
  • SLADE 3.1.10 was released on 20 February 2020.
  • SLADE 3.1.12 was released on 26 May 2020.
  • SLADE 3.1.13 was released on 1 June 2021.
  • SLADE 3.2.0 was released on 12 April 2022.


SLADE 3[edit]

  • All SLumpEd features and more
  • Lump manipulation in WADs and ZIP (STORE and DEFLATE only at the moment)
  • Ability to open archives-within-archives
  • Ability to open many other game archive formats (Duke Nukem 3D GRP files, Blood RFF files, Shadowcaster DAT and LIB files, Quake PAK files, SiN archives, etc.)
  • Playback for many audio formats, including:
    • MUS, MIDI, HMI, HMP, XMI, played through FluidSynth
    • Doom's sound format (only extant utility able of handling correctly the padding bytes)
    • Doom's PC speaker sound effects
    • Several simple PCM formats used in games contemporary to Doom (Blood, Duke Nukem 3D, Rise of the Triad, Wolfenstein 3D, etc.)
    • Most streamed formats through SFML
    • Most common module formats through libmodplug
  • Support for many graphic picture formats, including:
  • Palette generation and modification
  • COLORMAP generation from palette
  • Support for editing TEXTUREx lumps, including the Alpha and Strife variants
  • Full support for ZDoom's TEXTURES
  • Support for editing the Boom lumps SWITCHES and ANIMATED, including the SMMU and ZDoom additions
  • Text editing of any lump
  • Hex viewing of any lump
  • Pixel editing of graphic lumps
  • A console
  • Support for Doom, Doom II, Heretic, Hexen, Strife, Doom 64, Chex Quest/3, and Urban Brawl games
  • Support for Boom, Eternity and ZDoom source port advanced features
  • DECORATE parser
  • Support for embedding a custom configuration in an archive as a "SLADECFG" lump
  • Colour configurations
  • 3D editing mode (including translucent textures)
  • Easy line and shape drawing
  • Saving map preview images suitable for Map views
  • Scripting in Lua

Map editing is not finished yet, but UDMF and Doom64 EX are supported in addition to the Doom and Hexen map formats.

Older versions[edit]

SLADE 1.13 or 2.00-beta have the following features:

  • Support for Doom, Doom II, Heretic and Hexen games
  • Support for Boom and ZDoom source port advanced features
  • DECORATE parser
  • Colour configurations
  • 3D editing mode (including slopes and translucent textures)
  • Easy line and rectangle drawing

See also[edit]

External links[edit]