STAR

From DoomWiki.org

STARTAN2 walls

STARTAN3 walls

The STAR series of wall textures is found in both Doom and Doom II (with the exception of STARTAN1, which appears only in Doom). It is particularly associated with Doom Episode I (Knee-Deep in the Dead), in which its extensive use helps to give the levels their distinctive look, nicknamed techbase.

Textures[edit]

Texture Size Description
STARBR2 128x128 Highly saturated brown, with tech decorations
STARG1 64x128 Green
STARG2 128x128 Green, with tech decorations
STARG3 128x128 Green fading to silver
STARGR1 64x128 Silver
STARGR2 128x128 Silver, with tech decorations
STARTAN1 64x128 Medium saturated brown
STARTAN2 128x128 Medium saturated brown, with tech decorations
STARTAN3 128x128 Medium saturated brown, fading to silver

Appearance statistics[edit]

The textures appear on the following numbers of sidedefs in each level throughout the games:

Doom[edit]

Map STARBR2 STARG1 STARG2 STARG3 STARGR1 STARGR2 STARTAN1 STARTAN2 STARTAN3
E1M1: Hangar 0 0 0 18 25 0 10 0 98
E1M2: Nuclear Plant 0 6 0 45 1 0 5 183 25
E1M3: Toxin Refinery 0 0 0 148 13 0 93 19 70
E1M4: Command Control 0 75 0 35 67 0 0 0 16
E1M5: Phobos Lab 0 43 0 2 14 0 1 0 49
E1M6: Central Processing 0 0 0 42 0 0 0 0 0
E1M7: Computer Station 0 10 0 162 0 0 0 0 196
E2M2: Containment Area 0 0 0 0 0 0 3 0 0
E2M3: Refinery 14 3 12 6 14 20 2 5 2
E2M6: Halls of the Damned 10 0 26 1 0 13 0 0 0
E3M3: Pandemonium 0 0 9 2 0 3 0 0 0
E3M4: House of Pain 6 0 0 0 0 0 0 0 0
Totals 30 137 47 461 134 36 114 207 456

Doom II[edit]

Map STARBR2 STARG1 STARG2 STARG3 STARGR1 STARGR2 STARTAN2 STARTAN3
MAP02: Underhalls 0 8 0 0 0 0 0 9
MAP08: Tricks and Traps 5 18 15 3 2 11 18 7
MAP13: Downtown 0 0 0 0 1 0 0 0
MAP19: The Citadel 0 0 0 0 4 0 0 2
Totals 5 26 15 3 7 11 18 18

Plutonia Experiment[edit]

Map STARBR2 STARG1 STARG2 STARG3 STARGR1 STARGR2 STARTAN1 STARTAN2 STARTAN3
MAP10: Onslaught 47 0 0 0 0 0 0 21 0
MAP20: The Death Domain 0 0 0 24 0 0 0 0 0
Totals 47 0 0 24 0 0 0 21 0

TNT: Evilution[edit]

Map STARBR2 STARG1 STARG2 STARG3 STARGR1 STARGR2 STARTAN2 STARTAN3
MAP02: Human BBQ 0 0 0 4 0 0 0 0
MAP05: Hanger 0 40 0 16 0 0 0 0
MAP06: Open Season 0 0 0 0 143 2 0 0
MAP07: Prison 0 0 0 0 10 31 0 1
MAP09: Stronghold 0 0 0 0 0 0 18 36
MAP11: Storage Facility 0 0 0 0 0 0 6* 0
MAP12: Crater 0 0 0 0 54 3 8 2
MAP15: Dead Zone 0 0 0 35 20 0 0 886
MAP24: Quarry 0 0 0 0 0 0 14* 0
MAP27: Mount Pain 0 0 0 0 0 0 0 20*
MAP32: Caribbean 0 0 0 0 0 0 96 0
Totals 0 40 0 55 227 36 142 945

* Despite the number, the textures marked with asterisk may either be used as a placeholder or hidden, so the player can only see the minimum of them or none at all.

Texture name[edit]

The "STAR" part of the texture names is from "StarStruct, Inc.", a UAC contractor named in Tom Hall's original design document. StarStruct's design made for "bright shiny, high-tech buildings", reminiscent of the sleek style of 2001: A Space Odyssey or, according to Hall, "Star Wars’ Imperial stuff".