STR05: Twilight (Stronghold: On the Edge of Chaos)

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Stronghold maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR05. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR05: Twilight is the fifth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters crossing the deadline.

Walkthrough[edit]

Map of Twilight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start facing a building that contains the deadline, as well as the weapon, ammo and health pads; the powerup pad is in a smaller building behind you. The buildings are on a tall peak surrounded by a rectangular pit; falling into the pit is not harmful and there are teleporters on the west, north-east and south-east sides that will put you back on the peak.

This level mainly uses flying enemies; be prepared to drop into the pit to chase demons that have flown out of range, but do not spend too long there as unattended demons can reach the deadline very quickly. Pay attention to lost souls if they get close to the deadline, as when they charge at you they can end up flying straight through the deadline, ending the mission.

Monsters will initially spawn in the north-west corner and head towards the center of the level. From wave three monsters will also spawn in the south-west corner (heading east and north around the building), and from wave five monsters will also spawn from the east. From wave seven, paths will rise connecting the spawn points with the peak and you will have to contend with ground enemies as well.

A shotgun and shells can be found in the center of the level.

Wave Enemies Weapons and ammo given Armor and powerups given
1 Two cacodemons Three clips
Box of bullets
Four stimpacks
2 Three cacodemons
Two lost souls
Two shotgun shells
Box of bullets
Box of shotgun shells
Shotgun
Four stimpacks
Armor
3 Two cacodemons
Two lost souls
Pain elemental
Two clips
Two boxes of shotgun shells
Box of bullets
Chaingun
Five stimpacks
4 Four cacodemons
Four lost souls
Pain elemental
Two boxes of shotgun shells
Two shotgun shells
Two clips
Two rockets
Box of bullets
Super shotgun
Five stimpacks
5 Eight enhanced cacodemons Three boxes of shotgun shells
Two boxes of bullets
Two rockets
Six stimpacks
Backpack
6 Four enhanced cacodemons
Four cacodemons
Two lost souls
Four boxes of shotgun shells
Four rockets
Three boxes of bullets
Rocket launcher
Six stimpacks
Armor
7 Eight imps
Four cacodemons
Two enhanced cacodemons
Four boxes of shotgun shells
Four rockets
Three boxes of bullets
Two shotgun shells
Two medikits
Two stimpacks
8 10 imps
Four cacodemons
Pain elemental
Four boxes of shotgun shells
Three clips
Three rockets
Box of rockets
Energy cell
Landmines
Two medikits
Two stimpacks
9 Four enhanced cacodemons
Four cacodemons
Four demons
Four boxes of shotgun shells
Three rockets
Two clips
Two energy cells
Box of rockets
Mines
Plasma gun
Three stimpacks
Two medikits
10 Four barons of Hell
Four enhanced cacodemons
Four imps
Pain elemental
Six boxes of rockets
Four boxes of shotgun shells
Two rockets
Energy cell pack
Three stimpacks
Two medikits
Megaarmor

Completing this level will award 400 bonus credits.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 90
Vertices 2342*
Linedefs 2711
Sidedefs 4893
Sectors 498
* The vertex count without the effect of node building is 2342.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]