STR06: Downtown (Stronghold: On the Edge of Chaos)


Stronghold maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR06. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR06: Downtown is the sixth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level introduces the "Core" mode, where the objective is to protect a computer core against waves of enemies.


Map of Downtown
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Before the level starts, you will be briefed by Lt. Carmack on the essentials of core defense. As the level starts, the core is in a room behind you which has two entrances - as there are more monsters here than in previous levels, it is advisable to place sentry turrets and barriers at these entrances to hold back any enemies that pass you. All four item pads can be found in the core room, and a second ammo pad can be found on a ledge near the center of the level, accessed via a lift.

Monsters will spawn from five locations at the north end of the level and will usually follow the roads south to reach the core, but they can also follow the roads east and west from the crossroads to reach the center of the level. All spawn points are active from the start and do not change during the level.

Although demons are the fastest enemies in this level, they are not as much of a threat as in Deadline levels because they must get close to the core to damage it. The final wave involves a large number of suicide bombers - they are weak and explode when killed, so the rocket launcher and plasma rifle are very effective against them.

A shotgun can be found in front of you at the start of the level.

Wave Enemies Weapons and ammo given Armor and powerups given
1 12 imps
10 shotgun guys
10 zombiemen
- Six stimpacks
2 14 imps
10 shotgun guys
Three demons
Two boxes of bullets
Box of shotgun shells
Shotgun shells
Six stimpacks
3 14 imps
Five demons
Three chaingunners
Three boxes of bullets
Three shotgun shells
Box of shotgun shells
Super shotgun
Eight stimpacks
4 16 imps
Six spectres
Two Hell knights
Five boxes of shotgun shells
Four boxes of bullets
Eight stimpacks
5 20 imps
Eight demons
Six spectres
Seven boxes of shotgun shells
Three boxes of bullets
Two boxes of rockets
Two rockets
Rocket launcher
Ten stimpacks
6 24 imps
Six demons
Four knights
Five boxes of shotgun shells
Four boxes of rockets
Three boxes of bullets
Energy cell
Plasma gun
Ten stimpacks
7 12 demons
Eight imps
Four spectres
Three knights
Two barons of Hell
Ten boxes of rockets
Five boxes of shotgun shells
Four boxes of bullets
Three energy cells
Stunner rifle
Ten stimpacks
Two medikits
8 30 imps
Six barons
Five knights
Sixteen boxes of rockets
Five boxes of bullets
Five boxes of shotgun shells
Two shotgun shells
Energy cell pack
Energy cell
Ten stimpacks
Four medikits
9 16 arachnotrons
12 mancubi
Twenty-four boxes of rockets
Six boxes of shotgun shells
Five boxes of bullets
Energy cell pack
Energy cell
Ten stimpacks
Six medikits
10 80 suicide bombers Seven boxes of shotgun shells
Six boxes of bullets
Two shotgun shells
Energy cell
Ten stimpacks
Eight medikits

Completing this level awards 500 bonus credits.

Other points of interest[edit]


  1. Due east of the ammo pad in the center of the level is an open window. Jump up to the window to find a blue access disk inside it; this item is used to access the Fortress of Damnation level back in the main hub. (sector 1054)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 122
Vertices 4918*
Linedefs 5852
Sidedefs 9200
Sectors 1055
* The vertex count without the effect of node building is 4918.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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