STR07: Sandstorm (Stronghold: On the Edge of Chaos)
From DoomWiki.org
Stronghold maps 01-10 |
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(01 - 10) |
STR07: Sandstorm is the seventh map of Stronghold: On the Edge of Chaos. It was designed by Ronald Lubbelinkhof (Dutch Devil) and Daniel Gimmer (Tormentor667), and uses the music track "Oceanos" by Chris Huelsbeck, from Tunnel B1.
This level uses the "Core" mode, where the objective is to prevent demons from attacking and destroying a computer core.
Contents
Walkthrough[edit]
Essentials[edit]
The core is at the end of a long passage on the west side of the level. Monsters will initially spawn at the north end of the level - from here they will head south to a set of steps, follow these south to enter the core building then head west and north to the core. After wave six a second spawn point will appear behind a door that opens in the south-east corner of the building, and after wave eight a third spawn point will appear behind a door that opens in the south-west corner of the building.
Some barrels have been placed in the level and can be blown up to kill some enemies; the narrow paths and corridors provide an opportunity to use portable barrels and barrier kits. Watch out for the dune warriors that appear on wave seven; they can disappear when injured, then re-appear without warning and fire rockets at you.
The weapon, ammo and health pads are found inside a blue room at the south end of the building, while the powerup pad is found outside in a pool of water by the steps. A shotgun and shotgun shells can be found by the north gate.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | Four zombiemen Four shotgun guys Four imps |
- | Four stimpacks |
2 | 12 shotgun guys 12 imps Eight zombiemen |
Two shotgun shells Box of bullets Shotgun |
Four stimpacks Armor |
3 | 16 imps 12 shotgun guys Eight demons |
Box of shotgun shells Box of bullets |
Five stimpacks |
4 | 24 imps 20 shotgun guys 16 demons |
Three shotgun shells Two clips Box of shotgun shells Box of bullets Chaingun |
Five stimpacks Armor |
5 | 10 demons 10 chaingunners Eight Hell knights |
Two boxes of shotgun shells Two clips Box of bullets |
Six stimpacks Backpack |
6 | 16 spectres Eight knights Two demons |
Two boxes of shotgun shells Two shotgun shells Box of bullets Super shotgun |
Six stimpacks Armor |
7 | 10 spectres Eight barons of Hell Six imps Four dune warriors |
Four boxes of shotgun shells Two boxes of bullets Two rockets Mines Landmines |
Two medikits Two stimpacks |
8 | 20 imps Eight revenants Eight spectres |
Four boxes of shotgun shells Four shotgun shells Four rockets Two clips Mines |
Four stimpacks Two medikits Megaarmor |
9 | 12 revenants 12 barons 10 blood demons |
Five boxes of shotgun shells Four shotgun shells Four rockets Two boxes of rockets Two clips Mines Energy cell Rocket launcher |
Five stimpacks Two medikits |
10 | 16 blood demons 12 catharsi Four arch-viles |
Nine boxes of rockets Four boxes of shotgun shells Three rockets Two energy cell packs Two boxes of bullets Railgun |
Five stimpacks Three medikits Megasphere |
Completing this level will award 600 bonus credits.
Other points of interest[edit]
Secrets[edit]
- East of the entrance to the building is a pool of water. Enter this pool then jump up the east wall to enter a cavern with a sentry turret powerup. (sector 71)
- Look through the west window next to the core to see a portable super medikit. You can reach it by jumping up the rocks west of the gate where the monsters first appear. (sector 640)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 166 |
Vertices | 4569* |
Linedefs | 5507 |
Sidedefs | 9396 |
Sectors | 1099 |
Things[edit]
This level contains the following numbers of things per skill level:
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