STR07: Sandstorm (Stronghold: On the Edge of Chaos)
From DoomWiki.org
Stronghold maps 01-10 |
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(01 - 10) |
STR07: Sandstorm is the seventh map of Stronghold: On the Edge of Chaos. It was designed by Ronald Lubbelinkhof (Dutch Devil) and Daniel Gimmer (Tormentor667), and uses a custom music track.
This level uses the "Core" mode, where the objective is to prevent demons from attacking and destroying a computer core.
Contents
Walkthrough[edit]
Essentials[edit]
The core is at the end of a long passage on the west side of the level. Monsters will initially spawn at the north end of the level - from here they will head south to a set of steps, follow these south to enter the core building then head west and north to the core. After wave six a second spawn point will appear behind a door that opens in the south-east corner of the building, and after wave eight a third spawn point will appear behind a door that opens in the south-west corner of the building.
Some barrels have been placed in the level and can be blown up to kill some enemies; the narrow paths and corridors provide an opportunity to use portable barrels and barrier kits. Watch out for the dune warriors that appear on wave seven; they can disappear when injured, then re-appear without warning and fire rockets at you.
The weapon, ammo and health pads are found inside a blue room at the south end of the building, while the powerup pad is found outside in a pool of water by the steps. A shotgun and shotgun shells can be found by the north gate.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | Four zombiemen Four shotgun guys Four imps |
- | Four stimpacks |
2 | 12 shotgun guys 12 imps Eight zombiemen |
Two shotgun shells Box of bullets Shotgun |
Four stimpacks Armor |
3 | 16 imps 12 shotgun guys Eight demons |
Box of shotgun shells Box of bullets |
Five stimpacks |
4 | 24 imps 20 shotgun guys 16 demons |
Three shotgun shells Two clips Box of shotgun shells Box of bullets Chaingun |
Five stimpacks Armor |
5 | 10 demons 10 chaingunners Eight Hell knights |
Two boxes of shotgun shells Two clips Box of bullets |
Six stimpacks Backpack |
6 | 16 spectres Eight knights Two demons |
Two boxes of shotgun shells Two shotgun shells Box of bullets Super shotgun |
Six stimpacks Armor |
7 | 10 spectres Eight barons of Hell Six imps Four dune warriors |
Four boxes of shotgun shells Two boxes of bullets Two rockets Mines Landmines |
Two medikits Two stimpacks |
8 | 20 imps Eight revenants Eight spectres |
Four boxes of shotgun shells Four shotgun shells Four rockets Two clips Mines |
Four stimpacks Two medikits Megaarmor |
9 | 12 revenants 12 barons 10 blood demons |
Five boxes of shotgun shells Four shotgun shells Four rockets Two boxes of rockets Two clips Mines Energy cell Rocket launcher |
Five stimpacks Two medikits |
10 | 16 blood demons 12 catharsi Four arch-viles |
Nine boxes of rockets Four boxes of shotgun shells Three rockets Two energy cell packs Two boxes of bullets Railgun |
Five stimpacks Three medikits Megasphere |
Completing this level will award 600 bonus credits.
Other points of interest[edit]
Secrets[edit]
- East of the entrance to the building is a pool of water. Enter this pool then jump up the east wall to enter a cavern with a sentry turret powerup. (sector 71)
- Look through the west window next to the core to see a portable super medikit. You can reach it by jumping up the rocks west of the gate where the monsters first appear. (sector 640)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 166 |
Vertices | 4569* |
Linedefs | 5507 |
Sidedefs | 9396 |
Sectors | 1099 |
Things[edit]
This level contains the following numbers of things per skill level:
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