STR08: Tropical Paradox (Stronghold: On the Edge of Chaos)

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Stronghold maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR08. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR08: Tropical Paradox is the eighth map of Stronghold: On the Edge of Chaos. It was designed by Paul DeBruyne (skillsaw) and uses a custom music track.

This level uses the "Core" mode, where the objective is to prevent monsters from destroying a computer core.

Walkthrough[edit]

Map of Tropical Paradox
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start inside a building in the center of an island, which contains the core and all the item pads; there are two entrances to the north and south that monsters will use to reach the core. A shotgun and shotgun shells are located in front of player one as the level starts.

There are five spawn points around the island marked by floating marble cubes. Monsters will initially spawn from a point on the south shore, but from wave three they will also spawn from the south-east corner and from wave four they will also spawn from the east coast. From wave eight, two more spawn points on the north coast will activate.

This level involves combat with a wide range of monsters, finishing with cyberdemons and hectebi. You can use the rocket launcher liberally in this level as you are supplied with many rockets; the plasma repeater you receive in wave eight can make short work of crowds and lone enemies, but it needs time to spin up and spin down and firing it continuously will cause it to overheat. On the final wave, prioritize the cyberdemons as they can reach the core and destroy it very quickly.

Wave Enemies Weapons and ammo given Armor and powerups given
1 10 imps
Four shotgun guys
Two cacodemons
- Five stimpacks
2 23 imps
Six Hell knights
Four boxes of bullets
Three boxes of shotgun shells
Three shotgun shells
Super shotgun
Five stimpacks
Armor
3 28 imps
25 zombiemen
Eight shotgun guys
Three boxes of bullets
Three boxes of shotgun shells
Chaingun
Six stimpacks
4 16 imps
Eight catharsi
Four mancubi
Four shadows
Eight boxes of rockets
Three boxes of bullets
Three boxes of shotgun shells
Rocket launcher
Six stimpacks
Armor
5 Nine blood demons
Eight knights
Eight cacodemons
Eight boxes of rockets
Three boxes of shotgun shells
Two boxes of bullets
Seven stimpacks
Backpack
6 12 suicide bombers
Eight dune warriors
Six knights
Six enhanced cacodemons
Eight boxes of rockets
Three boxes of shotgun shells
Two boxes of bullets
Seven stimpacks
Armor
7 20 imps
10 knights
Four barons of Hell
Eight boxes of rockets
Three boxes of shotgun shells
Two boxes of bullets
Three stimpacks
Two medikits
8 80 imps
Eight dune warriors
10 boxes of rockets
Three boxes of shotgun shells
Two boxes of bullets
Two energy cells
Energy cell pack
Plasma repeater
Four stimpacks
Two medikits
Megaarmor
9 10 fusion spiders
10 imps
10 catharsi
Four nightmare demons
12 boxes of rockets
Three boxes of shotgun shells
Two boxes of bullets
Two energy cells
Energy cell pack
Three medikits
Two stimpacks
10 Three hectebi
Two cyberdemons
14 boxes of rockets
Three boxes of shotgun shells
Two boxes of bullets
Two energy cells
Energy cell pack
Five stimpacks
Four medikits
Megaarmor

Completing this level will award 700 bonus credits.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 417
Vertices 4398*
Linedefs 5745
Sidedefs 10574
Sectors 1237
* The vertex count without the effect of node building is 4398.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]