STR12: Dangoo Desert (Stronghold: On the Edge of Chaos)

From DoomWiki.org

Stronghold maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR12. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR12: Dangoo Desert is the twelfth map of Stronghold: On the Edge of Chaos. It was designed by Björn Ostmann (Vader) and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters crossing any of the deadlines.

Walkthrough[edit]

Map of Dangoo Desert
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin inside a building near the center of the level - the deadlines are the north and east entrances to this building. There are four item pads on a walkway inside the building - step on the gray jump pad in the middle of the building and it will boost you up to the walkway.

Monsters will initially spawn in the north-east corner of the level and follow the path east and south until they reach open ground, before heading south-west to reach the building. From wave four monsters will also start spawning in the north-west corner of the level (heading east and south, and from wave eight they will also spawn in the south-east corner (heading north-west and west).

Use caution when dealing with spectres; the sandstorm can make it difficult to see them at a distance. Waves nine and ten include a demolisher; this variant of the spiderdemon uses twin chainguns and a BFG9000, so ensure you have cover available before fighting it.

A shotgun and two boxes of shotgun shells can be found at the east entrance to the starting building.

Wave Enemies Weapons and ammo given Armor and powerups given
1 12 shotgun guys
Four zombiemen
Four blood demons
Two arachnotrons
Clip
Shotgun shells
Two stimpacks
2 Eight blood demons
Six imps
Four catharsi
Four shotgun guys
Four chaingunners
Box of shotgun shells
Clip
Railgun
Three stimpacks
Medikit
Backpack
Armor
3 Eight catharsi
Eight arachnotrons
Four revenants
Four shotgun shells
Four energy cells
Two boxes of bullets
Box of shotgun shells
Super shotgun
Four stimpacks
Medikit
4 Eight spectres
Four revenants
Four shotgun guys
Four chaingunners
Two boxes of shotgun shells
Box of bullets
Energy cell pack
Four stimpacks
Two medikits
5 12 demons
Two blood demons
Spiderdemon
Three energy cell packs
Two energy cells
Box of bullets
Box of shotgun shells
Four stimpacks
Four medikits
6 12 arachnotrons
Six imps
Four blood demons
Four catharsi
Four rockets
Four energy cells
Three clips
Three shotgun shells
Two boxes of rockets
Box of bullets
Box of shotgun shells
Rocket launcher
Four stimpacks
Four medikits
Two megaarmors
Supercharge
7 24 shotgun guys
12 demons
Eight revenants
Four boxes of rockets
Three boxes of bullets
Three shotgun shells
Two clips
Energy cell pack
Six stimpacks
Four medikits
8 Four arachnotrons
Four fusion spiders
Two spiderdemons *
Ten boxes of rockets
Three energy cell packs
Three clips
Two energy cells
Box of shotgun shells
Shotgun shells
Plasma gun
Six stimpacks
Four medikits
Backpack
9 Six arachnotrons
Four blood demons
Demolisher *
Eight boxes of bullets
Four energy cell packs
Three shotgun shells
Two boxes of bullets
Two energy cells
Box of shotgun shells
Eight stimpacks
Four medikits
10 Four arachnotrons
Demolisher *
Spiderdemon *
Six boxes of rockets
Five energy cell packs
Four energy cells
Two boxes of shotgun shells
Two shotgun shells
Box of bullets
BFG9000
Eight stimpacks
Four medikits
Megaarmor
Quad damage
* The same number of this monster will always spawn regardless of skill level

Completing this level will award 1,100 bonus credits.

Other points of interest[edit]

South-west of the starting building is a door which is partially open. Behind it is a pad holding a marine reinforcements powerup - this pad will also spawn a berserk pack on wave five and a supercharge on wave nine.

A megaarmor, energy cell pack and another shotgun can be found at the west end of the map, behind a large rock.

A chaingun can be found near a closed door by the north-west spawn point.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Monsters can get stuck in the north-east spawn point, making it easy to kill them before they reach the deadline; this is more likely to occur with spiderdemons and demolishers due to their size. Demon-type enemies can also get stuck on the edges of slopes.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 325
Vertices 5216*
Linedefs 7790
Sidedefs 14591
Sectors 2733
* The vertex count without the effect of node building is 5216.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]