STR14: Orbit (Stronghold: On the Edge of Chaos)
From DoomWiki.org
Stronghold maps 11-20 |
---|
01
02
03
04
05
06
07
08
09
10 |
STR14: Orbit is the fourteenth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "lam_lost" by Damian Lee (Lexus Alyus).
This level uses the "Deadline" mode, where the objective is to prevent any monsters reaching the deadline.
Contents
Walkthrough[edit]
Essentials[edit]
You start in an octagonal building, with the deadline behind you. Weapon, ammo and health pads can be found next to the deadline; a second health pad and a powerup pad can be found across a bridge north of the building, while two more ammo pads can be found in small buildings to the east and west.
Monsters will spawn from two structures at the south end of the level; they will head north across a wide bridge until they reach the building containing the deadline, then split up and head north-east or north-west to get to the building's entrance on its north side. After entering the building, the monsters will split up again and head south-east or south-west to reach the deadline. From wave six, flames will appear on the bridge and monsters will start spawning from this point as well.
Initially you will be able to keep the monsters trapped on the bridge leading to the deadline building using the rocket launcher; you will be generously supplied with rockets for much of this level, but watch out for projectiles heading your way. Make sure to lay mines along both pathways to the deadline when you can, as once enemies start spawning at the end of the bridge you will not be able to keep them from splitting up. Consider bringing invulnerability items into this level to deal with the cybruisers and pyrodemons; they can easily kill inexperienced players.
A shotgun, rocket launcher and two boxes of shotgun shells can be found by the deadline building's entrance.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 20 imps 15 catharsi |
- | Four stimpacks |
2 | Ten demons Ten spectres |
Six boxes of rockets Rocket launcher |
Six stimpacks Armor |
3 | Ten demons Ten blood demons Ten imps |
Ten boxes of rockets Landmines |
Eight stimpacks |
4 | Ten blood demons Ten Hell knights Ten barons of Hell |
14 boxes of rockets Energy cell Homing rocket launcher |
Ten stimpacks Armor |
5 | Eight barons Four knights Four cybruisers |
16 boxes of rockets 12 mines Three energy cells |
Ten stimpacks Medikit Backpack |
6 | 24 shadows 16 nightmare demons |
Five boxes of shotgun shells Four boxes of rockets Four energy cells Plasma gun |
Ten stimpacks Two medikits Time freeze Megaarmor |
7 | 20 arachnotrons Ten mancubi Ten fusion spiders |
Five boxes of shotgun shells Four boxes of bullets Two boxes of rockets Two energy cells Stunner rifle |
Ten stimpacks Three medikits Armor |
8 | 24 catharsi 12 imps Ten demons Eight cybruisers |
20 boxes of rockets Three energy cells Plasma repeater |
Ten stimpacks Four medikits Megaarmor |
9 | 40 shadows 32 phase imps |
12 mines Five boxes of shotgun shells Four boxes of bullets Four boxes of rockets Energy cell |
Ten stimpacks Five medikits |
10 | Five pyrodemons | 28 boxes of rockets Four energy cell packs Devastator |
Ten stimpacks Six medikits Megasphere Megaarmor |
Completing this level will award 1,300 bonus credits.
Other points of interest[edit]
Just before wave six starts, two closets containing a chaingun and a super shotgun will open next to the deadline.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 244 |
Vertices | 7246* |
Linedefs | 8077 |
Sidedefs | 15058 |
Sectors | 1172 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|