STR14: Orbit (Stronghold: On the Edge of Chaos)


Stronghold maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR14. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR14: Orbit is the fourteenth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters reaching the deadline.


Map of Orbit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


You start in an octagonal building, with the deadline behind you. Weapon, ammo and health pads can be found next to the deadline; a second health pad and a powerup pad can be found across a bridge north of the building, while two more ammo pads can be found in small buildings to the east and west.

Monsters will spawn from two structures at the south end of the level; they will head north across a wide bridge until they reach the building containing the deadline, then split up and head north-east or north-west to get to the building's entrance on its north side. After entering the building, the monsters will split up again and head south-east or south-west to reach the deadline. From wave six, flames will appear on the bridge and monsters will start spawning from this point as well.

Initially you will be able to keep the monsters trapped on the bridge leading to the deadline building using the rocket launcher; you will be generously supplied with rockets for much of this level, but watch out for projectiles heading your way. Make sure to lay mines along both pathways to the deadline when you can, as once enemies start spawning at the end of the bridge you will not be able to keep them from splitting up. Consider bringing invulnerability items into this level to deal with the cybruisers and pyrodemons; they can easily kill inexperienced players.

A shotgun, rocket launcher and two boxes of shotgun shells can be found by the deadline building's entrance.

Wave Enemies Weapons and ammo given Armor and powerups given
1 20 imps
15 catharsi
- Four stimpacks
2 Ten demons
Ten spectres
Six boxes of rockets
Rocket launcher
Six stimpacks
3 Ten demons
Ten blood demons
Ten imps
Ten boxes of rockets
Eight stimpacks
4 Ten blood demons
Ten Hell knights
Ten barons of Hell
14 boxes of rockets
Energy cell
Homing rocket launcher
Ten stimpacks
5 Eight barons
Four knights
Four cybruisers
16 boxes of rockets
12 mines
Three energy cells
Ten stimpacks
6 24 shadows
16 nightmare demons
Five boxes of shotgun shells
Four boxes of rockets
Four energy cells
Plasma gun
Ten stimpacks
Two medikits
Time freeze
7 20 arachnotrons
Ten mancubi
Ten fusion spiders
Five boxes of shotgun shells
Four boxes of bullets
Two boxes of rockets
Two energy cells
Stunner rifle
Ten stimpacks
Three medikits
8 24 catharsi
12 imps
Ten demons
Eight cybruisers
20 boxes of rockets
Three energy cells
Plasma repeater
Ten stimpacks
Four medikits
9 40 shadows
32 phase imps
12 mines
Five boxes of shotgun shells
Four boxes of bullets
Four boxes of rockets
Energy cell
Ten stimpacks
Five medikits
10 Five pyrodemons 28 boxes of rockets
Four energy cell packs
Ten stimpacks
Six medikits

Completing this level will award 1,300 bonus credits.

Other points of interest[edit]

Just before wave six starts, two closets containing a chaingun and a super shotgun will open next to the deadline.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 244
Vertices 7246*
Linedefs 8077
Sidedefs 15058
Sectors 1172
* The vertex count without the effect of node building is 7246.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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