STR16: Frozen (Stronghold: On the Edge of Chaos)
From DoomWiki.org
Stronghold maps 11-20 |
---|
01
02
03
04
05
06
07
08
09
10 |
STR16: Frozen is the sixteenth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "Protectors" by Ari Pulkkinen, from Shadowgrounds.
This level introduces the "Limit" mode, where the objective is to keep too many monsters from reaching the deadline.
Contents
Walkthrough[edit]
Essentials[edit]
Before the level starts, you will be briefed by Lt. Carmack on the essentials of Limit mode. This mode is similar to Deadline, but you can allow a maximum of 100 monsters to reach the deadline - the mission fails if this limit is exceeded.
As you start the level you will see two red pads in front of you - these are the deadlines you need to protect. All the item pads can be found in this area (including two health and two ammo pads), as well as a chaingun and a super shotgun. Head north through an open door to find a teleporter which will send you to the south end of the level - this is ideal for intercepting monsters coming from that direction but it is a one-way trip. Continue heading north from the teleporter room to enter a wide hall with green forcefields - a backpack and a rocket launcher can be found in this hall, along with three more ammo pads and two more health pads.
Monsters will initially spawn at the south end of the level, heading north-east and north-west to follow two paths leading inside the building - they will then head north around the forcefields, then turn round and head south to reach the deadlines. On wave four a gate will open at the north end of the level and monsters will start spawning from behind it, and on wave six the forcefields will be deactivated giving monsters spawning from the south a shorter path to the deadline.
This level pits you against large numbers of monsters - have powerups ready if you find yourself being overwhelmed. This level offers large numbers of stimpacks and medikits so retreat if you are close to death. Focus on weaker opponents first; if all else fails, it is better to let a few strong enemies pass through the deadline rather than many smaller monsters.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 56 suicide bombers 48 imps 30 demons 24 catharsi |
14 boxes of shotgun shells 14 boxes of bullets Two clips |
Supercharge Armor |
2 | 40 demons 24 imps 20 Hell knights 16 catharsi 16 spectres |
Ten boxes of shotgun shells Eight boxes of bullets Six boxes of rockets Two energy cells Plasma gun |
Ten stimpacks Four medikits Armor Backpack |
3 | 32 knights 20 cacodemons 20 blood demons 12 revenants |
15 boxes of shotgun shells 12 boxes of rockets Ten boxes of bullets Four energy cells Autoshotgun |
16 stimpacks Eight medikits Supercharge Megaarmor |
4 | 56 suicide bombers 56 imps 30 blood demons 14 barons of Hell |
24 boxes of rockets 20 boxes of shotgun shells 12 boxes of bullets Three energy cells Energy cell pack Plasma repeater |
24 stimpacks 12 medikits Megaarmor Time freeze * |
5 | 24 knights 16 barons Eight cybruisers Six bruiser demons |
48 boxes of rockets 20 boxes of bullets 14 boxes of bullets Three energy cell packs Energy cell |
32 stimpacks 16 medikits Megasphere |
6 | 32 shadows 32 phase imps 24 nightmare demons Six arch-viles |
64 boxes of rockets 25 boxes of shotgun shells 16 boxes of bullets Three energy cell packs Two energy cells BFG9000 |
40 stimpacks 20 medikits Quad damage |
7 | 24 imps 16 catharsi 12 enhanced cacodemons Five terminators |
64 boxes of rockets 25 boxes of shotgun shells 18 boxes of bullets Six energy cell packs Two energy cells |
40 stimpacks 20 medikits Megaarmor |
* Only one time freeze powerup will spawn, regardless of the number of players |
Completing this level will award 1,500 bonus credits and unlock the fourth tier of missions in the main hub.
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 502 |
Vertices | 5899* |
Linedefs | 7703 |
Sidedefs | 13899 |
Sectors | 2001 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|