STR19: Tarstone Fortress (Stronghold: On the Edge of Chaos)

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Stronghold maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR19. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR19: Tarstone Fortress is the nineteenth map of Stronghold: On the Edge of Chaos. It was designed by Björn Ostmann (Vader) and uses a custom music track.

This level uses the "Limit" mode, where the objective is to prevent too many monsters crossing the deadline.

Walkthrough[edit]

Map of Tarstone Fortress
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

All players start in a cross-shaped hall; the deadline is the red flesh-gate south of the start point, and you must not allow more than 50 monsters to pass through it. There are six item pads - one weapon, one powerup, two ammo and two health - in the central hall, and a second powerup pad in an outdoor area to the north. From here you can head south-west or south-east to find lifts leading up to chambers with another health and ammo pad.

Monsters will initially spawn from a dark room in the south-east corner of the level, then follow a passage up to the central hall before heading south-west to the deadline. From wave four monsters will also spawn from a cavern in the south-west corner of the level, following a tunnel north-east to the central hall.

The narrow passages corral monsters, making them easier to hit with landmines and the rocket launcher; however, they can make it harder to avoid incoming attacks, particularly from cyberdemons and bruiser demons.

A shotgun and a box of shotgun shells can be found north-east of the start point, while a chaingun and two boxes of bullets can be found in a crate south-west of the start point.

Wave Enemies Weapons and ammo given Armor and powerups given
1 20 imps
Ten shadows
Two spectres
Two demons
- -
2 24 imps
12 shadows
Ten hellions
Six spectres
Four boxes of bullets
Four boxes of shotgun shells
Four boxes of rockets
Super shotgun
Six stimpacks
Four medikits
Armor
Backpack
3 16 Hell knights
Ten lost souls
Ten cacodemons
Ten wickeds
Ten boxes of rockets
Six boxes of bullets
Five boxes of shotgun shells
Rocket launcher
Six stimpacks
Four medikits
Supercharge
4 28 imps
20 demons
Ten spectres
Six barons of Hell
Ten boxes of rockets
Eight boxes of bullets
Five boxes of shotgun shells
Two energy cells
Landmines
Six stimpacks
Five medikits
Armor
5 14 wickeds
12 hellions
10 enhanced cacodemons
Six shadows
Five Hell warriors
12 boxes of rockets
Ten boxes of bullets
Seven boxes of shotgun shells
Three energy cells
Energy cell pack
Plasma gun
Seven stimpacks
Six medikits
6 20 imps
16 hellions
Six knights
Two bruiser demons
12 boxes of rockets
Seven boxes of shotgun shells
Four boxes of bullets
Three energy cell packs
Two energy cells
Homing rocket launcher
Eight stimpacks
Seven medikits
Backpack
Megasphere
7 12 cacodemons
Eight spectres
Eight Hell warriors
Two cyberdemons
14 boxes of rockets
Eight boxes of shotgun shells
Six energy cell packs
Two boxes of bullets
Two energy cells
Plasma repeater
Nine stimpacks
Nine medikits
Megaarmor
8 30 hellions
30 imps
16 enhanced cacodemons
Six bruiser demons
16 boxes of rockets
Nine boxes of shotgun shells
Seven energy cell packs
Box of bullets
Flamethrower
11 medikits
Ten stimpacks
Time freeze
9 40 hellions
30 knights
Two arch-viles
Two cyberdemons
18 boxes of rockets
Eight energy cell packs
Five boxes of shotgun shells
Gas pack
BFG9000
13 medikits
12 stimpacks
Megaarmor
10 20 imps
18 cacodemons
Eight Hell warriors
Six bruiser demons
20 boxes of rockets
Eight energy cell packs
Five mines
Four boxes of shotgun shells
Two energy cells
Two gas canisters
Gas pack
15 medikits
14 stimpacks
Megasphere

Completing this level will award 1,800 bonus credits.

Other points of interest[edit]

A rocket launcher can be found in a room above the central hall, overlooking the west spawn point. You can get there using the lift south-west of the outdoor area.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 414
Vertices 8793*
Linedefs 12072
Sidedefs 21830
Sectors 3152
* The vertex count without the effect of node building is 8793.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]