STR20: Dusk (Stronghold: On the Edge of Chaos)

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Stronghold maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR20. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR20: Dusk is the twentieth map of Stronghold: On the Edge of Chaos. It was designed by KeksDose and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters reaching the deadline.

Walkthrough[edit]

Map of Dusk
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This level is set around an oval stone walkway; players one to four will start at the east side, while players five to eight will start at the corners. Inside the walkway is a grassy area; the four item pads can be found at the west side of this area. The deadline is located behind players one to four as the level starts.

Monsters will initially spawn by the north-west and south-west corners of the walkway - the monsters in the north-west corner will head east along the north side of the walkway (sometimes heading south and east along a bridge running through the grassy area), while the monsters in the south-west corner will head east along the south side of the walkway.

  • For wave three, the existing spawn points are removed and the monsters will spawn from the center of the grassy area, heading east to reach the deadline.
  • From wave four, the monsters will return to their original spawn points and a third spawn point will open by the north side of the walkway.
  • For wave six, two more spawn points will appear on the west edge of the level and north of the building containing the deadline.
  • For wave seven, the spawn points on the north-west, south-west and north sides of the walkway will be removed, along with the spawn point north of the deadline building.

This level focuses on fast-moving enemies; ensure that all paths are covered and be ready to return to the deadline if the alarm sounds. Consider placing a couple of sentry turrets near the deadline to eliminate enemies that get too close.

A shotgun can be found in the deadline building along with three piles of shotgun shells.

Wave Enemies Weapons and ammo given Armor and powerups given
1 24 imps
Six demons
Box of shotgun shells
Shotgun shells
Shotgun
-
2 22 shadows
Eight spectres
Two boxes of shotgun shells
Chaingun
Stimpack
3 16 hellions
Arch-vile
Four shotgun shells
Three clips
Box of bullets
Autoshotgun
Two stimpacks
4 22 phase imps
Six blood demons
Four clips
Four energy cell
Three shotgun shells
Plasma gun
Three stimpacks
Backpack
5 25 suicide bombers
15 shadows
Four shotgun shells
Three energy cells
Box of bullets
Clip
Three stimpacks
6 45 cacodemons 16 boxes of rockets
Energy cell pack
Box of shotgun shells
Shotgun shells
Rocket launcher
Two stimpacks
Medikit
Armor
7 Four pain elementals
Three Hades elementals
12 boxes of rockets
Three shotgun shells
Three clips
Box of bullets
Box of shotgun shells
Energy cell pack
Homing rocket launcher
Two medikits
Megasphere

Completing this level will award 1,900 bonus credits.

Other points of interest[edit]

Use caution around the outer areas of the level, as falling off the edge of the map will result in instant death and the loss of a life.

Leave the deadline building and turn right, then turn right again and jump over the blue sloped sector in front of you. You will land on a brown floor with an octagonal hole - drop through the hole to land in a room with a chainsaw and two rockets.

A marine reinforcement powerup can be found on top of the archway in front of the deadline building. Ride the lifts either side of the archway up, then jump from the balconies to reach the powerup.

At the top of the slope near the north-west corner of the walkway is a depression in the floor. Step on it to be carried down to a hidden room containing a computer area map.

Secrets[edit]

  1. Go to the south-east corner of the walkway and jump on to the outside wall, then look down to see landmines on top of a rock pillar. Run forward and immediately jump to get enough momentum to land on the pillar. (sector 794)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 198)
  2. facing west. (thing 200)
  3. facing west. (thing 241)
  4. facing east. (thing 246)
  5. facing east. (thing 247)
  6. facing west. (thing 282)

All six spawn points are located inside the jail, only with two deathmatch-only super shotguns.

Statistics[edit]

Map data[edit]

Things 818
Vertices 7286*
Linedefs 9134
Sidedefs 17273
Sectors 1288
* The vertex count without the effect of node building is 7286.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The MAPINFO lump names this level Dust in V1 of Stronghold.

See also[edit]

Sources[edit]

External links[edit]