STR21: Overmind (Stronghold: On the Edge of Chaos)

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Stronghold maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR21. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR21: Overmind is the twenty-first map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level introduces the "Overmind" mode, where the objective is to destroy a single large opponent before it destroys the level's power cores.

Walkthrough[edit]

Map of Overmind
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Before this level starts, Lt. Carmack will brief you about the Overmind, a large gray demon resembling the Cycloid Emperor from Duke Nukem 3D - your objective is to kill this monster before it destroys the eight power cores placed on pylons around the main building. The Overmind can breathe fire and launch catharsi projectiles from its arm cannons; players who get too close will also be damaged by its stomping feet. The Overmind's health changes depending on how many players are facing it - 20,000 for one player, up to 60,000 for eight players - and its remaining health is displayed as a percentage at the bottom of the screen. Every time the Overmind's health is reduced by 10% the next wave will start, whether or not the previous wave has been completed.

The Overmind starts at the north end of the level and heads south until it reaches the main building; it then proceeds in a clockwise direction around the building until it returns to the north side. On each wave, monsters will spawn by the north, south-west and south-east sides of the building - they usually target players but can also target the power cores if no other targets are available. When fighting the Overmind solo, you will need powerups such as quad damage and time freeze to slay it before it can reach all the cores. Ignore the other monsters as much as possible; they are intended to distract you from the Overmind.

Weapon pads can be found between the north and south pylons, while ammo and health pads can be found between all four pairs of pylons. A powerup pad can be found in the center of the main building.

Wave Enemies Weapons and ammo given Armor and powerups given
1 15 zombiemen
10 shotgun guys
10 imps
Four boxes of shotgun shells
Four boxes of rockets
Box of bullets
Eight stimpacks
Two medikits
Backpack
2 16 shotgun guys
12 imps
Eight hellions
Six boxes of shotgun shells
Six boxes of rockets
Three boxes of bullets
Super shotgun
Eight stimpacks
Two medikits
Backpack
3 14 catharsi
Eight wickeds
Eight chaingunners
Eight boxes of rockets
Six boxes of shotgun shells
Three boxes of bullets
Two clips
Energy cell pack
Rocket launcher
Eight stimpacks
Two medikits
Megaarmor
4 18 catharsi
16 hellions
12 wickeds
11 boxes of rockets
Six boxes of shotgun shells
Three boxes of bullets
Two clips
Energy cell pack
Shotgun shells
Homing rocket launcher
Eight stimpacks
Two medikits
Backpack
5 20 suicide bombers
Six Hell knights
11 boxes of rockets
Seven boxes of shotgun shells
Four boxes of bullets
Energy cell pack
Plasma gun
Eight stimpacks
Three medikits
Supercharge
6 Eight knights
Eight enhanced cacodemons
Four barons of Hell
12 boxes of rockets
Eight boxes of shotgun shells
Four boxes of bullets
Two clips
Two rockets
Two energy cells
Energy cell pack
Shotgun shells
Railgun
Nine stimpacks
Three medikits
Megaarmor
7 12 cacodemons
12 enhanced cacodemons
Six mancubi
14 boxes of rockets
Nine boxes of shotgun shells
Four boxes of bullets
Four rockets
Two energy cell packs
Two energy cells
Two clips
Four stimpacks
Four medikits
Supercharge
8 Eight barons
Four cybruisers
16 boxes of rockets
Nine boxes of shotgun shells
Four boxes of bullets
Four clips
Four rockets
Two energy cell packs
Two energy cells
12 stimpacks
Four medikits
Megasphere
9 40 suicide bombers
Ten mancubi
Six hectebi
17 boxes of rockets
Nine boxes of shotgun shells
Four boxes of bullets
Four clips
Four energy cells
Three rockets
Three energy cell packs
11 stimpacks
Four medikits
Quad damage
10 Six arachnotrons
Two cyberdemons
20 boxes of rockets
Nine boxes of shotgun shells
Four boxes of bullets
Four clips
Four energy cells
Three energy cell packs
12 stimpacks
Five medikits
Time freeze *
* Only one time freeze powerup will spawn, regardless of the number of players

Completing this level will award 2,000 bonus credits and unlock the fifth tier of missions in the main hub.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

From its starting point the Overmind can target the cores on the north, east and west sides of the main building. If it destroys all these cores before it reaches the main building, it will get stuck on the building's north side as it attempts to find a path to the south cores, making it very easy to kill.

There are two start points for players five to eight, causing voodoo dolls to appear when five or more players are present in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 219
Vertices 10190*
Linedefs 13052
Sidedefs 24019
Sectors 2948
* The vertex count without the effect of node building is 10190.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]