STR21: Overmind (Stronghold: On the Edge of Chaos)
From DoomWiki.org
Stronghold maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10 |
STR21: Overmind is the twenty-first map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "FMJ" by Ari Pulkkinen, from Shadowgrounds.
This level introduces the "Overmind" mode, where the objective is to destroy a single large opponent before it destroys the level's power cores.
Contents
Walkthrough[edit]
Essentials[edit]
Before this level starts, Lt. Carmack will brief you about the Overmind, a large gray demon resembling the Cycloid Emperor from Duke Nukem 3D - your objective is to kill this monster before it destroys the eight power cores placed on pylons around the main building. The Overmind can breathe fire and launch catharsi projectiles from its arm cannons; players who get too close will also be damaged by its stomping feet. The Overmind's health changes depending on how many players are facing it - 20,000 for one player, up to 60,000 for eight players - and its remaining health is displayed as a percentage at the bottom of the screen. Every time the Overmind's health is reduced by 10% the next wave will start, whether or not the previous wave has been completed.
The Overmind starts at the north end of the level and heads south until it reaches the main building; it then proceeds in a clockwise direction around the building until it returns to the north side. On each wave, monsters will spawn by the north, south-west and south-east sides of the building - they usually target players but can also target the power cores if no other targets are available. When fighting the Overmind solo, you will need powerups such as quad damage and time freeze to slay it before it can reach all the cores. Ignore the other monsters as much as possible; they are intended to distract you from the Overmind.
Weapon pads can be found between the north and south pylons, while ammo and health pads can be found between all four pairs of pylons. A powerup pad can be found in the center of the main building.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 15 zombiemen 10 shotgun guys 10 imps |
Four boxes of shotgun shells Four boxes of rockets Box of bullets |
Eight stimpacks Two medikits Backpack |
2 | 16 shotgun guys 12 imps Eight hellions |
Six boxes of shotgun shells Six boxes of rockets Three boxes of bullets Super shotgun |
Eight stimpacks Two medikits Backpack |
3 | 14 catharsi Eight wickeds Eight chaingunners |
Eight boxes of rockets Six boxes of shotgun shells Three boxes of bullets Two clips Energy cell pack Rocket launcher |
Eight stimpacks Two medikits Megaarmor |
4 | 18 catharsi 16 hellions 12 wickeds |
11 boxes of rockets Six boxes of shotgun shells Three boxes of bullets Two clips Energy cell pack Shotgun shells Homing rocket launcher |
Eight stimpacks Two medikits Backpack |
5 | 20 suicide bombers Six Hell knights |
11 boxes of rockets Seven boxes of shotgun shells Four boxes of bullets Energy cell pack Plasma gun |
Eight stimpacks Three medikits Supercharge |
6 | Eight knights Eight enhanced cacodemons Four barons of Hell |
12 boxes of rockets Eight boxes of shotgun shells Four boxes of bullets Two clips Two rockets Two energy cells Energy cell pack Shotgun shells Railgun |
Nine stimpacks Three medikits Megaarmor |
7 | 12 cacodemons 12 enhanced cacodemons Six mancubi |
14 boxes of rockets Nine boxes of shotgun shells Four boxes of bullets Four rockets Two energy cell packs Two energy cells Two clips |
Four stimpacks Four medikits Supercharge |
8 | Eight barons Four cybruisers |
16 boxes of rockets Nine boxes of shotgun shells Four boxes of bullets Four clips Four rockets Two energy cell packs Two energy cells |
12 stimpacks Four medikits Megasphere |
9 | 40 suicide bombers Ten mancubi Six hectebi |
17 boxes of rockets Nine boxes of shotgun shells Four boxes of bullets Four clips Four energy cells Three rockets Three energy cell packs |
11 stimpacks Four medikits Quad damage |
10 | Six arachnotrons Two cyberdemons |
20 boxes of rockets Nine boxes of shotgun shells Four boxes of bullets Four clips Four energy cells Three energy cell packs |
12 stimpacks Five medikits Time freeze * |
* Only one time freeze powerup will spawn, regardless of the number of players |
Completing this level will award 2,000 bonus credits and unlock the fifth tier of missions in the main hub.
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
From its starting point the Overmind can target the cores on the north, east and west sides of the main building. If it destroys all these cores before it reaches the main building, it will get stuck on the building's north side as it attempts to find a path to the south cores, making it very easy to kill.
There are two start points for players five to eight, causing voodoo dolls to appear when five or more players are present in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 219 |
Vertices | 10190* |
Linedefs | 13052 |
Sidedefs | 24019 |
Sectors | 2948 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|