STR26: Deepspace 12 (Stronghold: On the Edge of Chaos)
From DoomWiki.org
Stronghold maps 21-30 |
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01
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10 |
STR26: Deepspace 12 is the twenty-sixth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "FMJ" by Ari Pulkkinen, from Shadowgrounds.
This level introduces the "Goals" mode, where the objective is to prevent monsters destroying a series of targets placed throughout the level.
Contents
Walkthrough[edit]
Essentials[edit]
Before the level starts, Lt. Carmack will brief you on the essentials of Goals mode. There are five colored targets placed throughout the level; the mission will fail if they are all destroyed by the monsters. All players start in a room near the middle of the level that contains all the item pads, as well as three doorways that connect to the rest of the level; ammo and health pads can also be found up a staircase by the green goal, and in the room before the white goal.
Monsters will initially spawn from a fenced area in the north-west corner of the level and follow a path past the blue and green goals; after one core is destroyed monsters will also spawn from the south-west corner and follow a path past the orange and red cores, and after two cores are destroyed monsters will also spawn in the north-east corner and follow a path to the white core. In single-player, this makes it vital to protect the blue core for as long as possible to avoid being overwhelmed.
On higher skill levels you will need to make use of powerups, as the weapons and ammo provided will not be strong enough to hold back the opposition. Save the more powerful weapons, such as the railgun, for the strongest enemies.
A shotgun can be found by the blue goal. You can also find a chaingun in a dead-end opposite the north passage from the starting room, and a chainsaw and armor in a room east of the starting area.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 12 zombiemen 12 shotgun guys Ten suicide bombers Eight catharsi Two barons of Hell |
Three shotgun shells Two boxes of bullets Two clips Box of shotgun shells |
Three stimpacks |
2 | 20 suicide bombers Ten imps Eight demons Six revenants |
Four boxes of bullets Four boxes of shotgun shells Four clips Two energy cells Plasma gun |
Four stimpacks Backpack |
3 | 16 catharsi Ten blood demons Ten spectres Eight Hell knights Two cybruisers |
Six boxes of shotgun shells Five boxes of bullets Four energy cells Three clips Autoshotgun |
Four stimpacks Megaarmor |
4 | 30 suicide bombers 20 rocket zombies 12 arachnotrons Eight fusion spiders |
Seven boxes of shotgun shells Six boxes of bullets Two clips Two energy cells Energy cell pack Shotgun shells Chaingun |
Five stimpacks Supercharge |
5 | 35 shadows 25 blood demons Ten mancubi Five archons of Hell |
15 boxes of shotgun shells Seven boxes of bullets Two energy cell packs Two energy cells Clip Railgun |
Five stimpacks Time freeze |
6 | 24 revenants 14 wickeds Five hectebi Three pyrodemons |
19 boxes of shotgun shells Ten boxes of bullets Four energy cell packs Four energy cells Shotgun shells Plasma repeater |
Six stimpacks Megasphere |
7 | 40 phase imps 30 guardian cubes 15 Hell warrior Three terminators * |
19 boxes of shotgun shells 12 boxes of bullets Six energy cell packs Shotgun shells BFG9000 |
Three stimpacks Two medikits Quad damage |
* Three terminators will always spawn, regardless of skill level and the number of players |
Completing this level will award 2,600 bonus credits and unlock the sixth tier of missions in the main hub.
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 335 |
Vertices | 9847* |
Linedefs | 11778 |
Sidedefs | 20419 |
Sectors | 2593 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- Based on the ACS scripts for this level, it was originally intended to have ten waves and was reduced to seven during development.