STR26: Deepspace 12 (Stronghold: On the Edge of Chaos)

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Stronghold maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR26. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR26: Deepspace 12 is the twenty-sixth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level introduces the "Goals" mode, where the objective is to prevent monsters destroying a series of targets placed throughout the level.

Walkthrough[edit]

Map of Deepspace 12
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Before the level starts, Lt. Carmack will brief you on the essentials of Goals mode. There are five colored targets placed throughout the level; the mission will fail if they are all destroyed by the monsters. All players start in a room near the middle of the level that contains all the item pads, as well as three doorways that connect to the rest of the level; ammo and health pads can also be found up a staircase by the green goal, and in the room before the white goal.

Monsters will initially spawn from a fenced area in the north-west corner of the level and follow a path past the blue and green goals; after one core is destroyed monsters will also spawn from the south-west corner and follow a path past the orange and red cores, and after two cores are destroyed monsters will also spawn in the north-east corner and follow a path to the white core. In single-player, this makes it vital to protect the blue core for as long as possible to avoid being overwhelmed.

On higher skill levels you will need to make use of powerups, as the weapons and ammo provided will not be strong enough to hold back the opposition. Save the more powerful weapons, such as the railgun, for the strongest enemies.

A shotgun can be found by the blue goal. You can also find a chaingun in a dead-end opposite the north passage from the starting room, and a chainsaw and armor in a room east of the starting area.

Wave Enemies Weapons and ammo given Armor and powerups given
1 12 zombiemen
12 shotgun guys
Ten suicide bombers
Eight catharsi
Two barons of Hell
Three shotgun shells
Two boxes of bullets
Two clips
Box of shotgun shells
Three stimpacks
2 20 suicide bombers
Ten imps
Eight demons
Six revenants
Four boxes of bullets
Four boxes of shotgun shells
Four clips
Two energy cells
Plasma gun
Four stimpacks
Backpack
3 16 catharsi
Ten blood demons
Ten spectres
Eight Hell knights
Two cybruisers
Six boxes of shotgun shells
Five boxes of bullets
Four energy cells
Three clips
Autoshotgun
Four stimpacks
Megaarmor
4 30 suicide bombers
20 rocket zombies
12 arachnotrons
Eight fusion spiders
Seven boxes of shotgun shells
Six boxes of bullets
Two clips
Two energy cells
Energy cell pack
Shotgun shells
Chaingun
Five stimpacks
Supercharge
5 35 shadows
25 blood demons
Ten mancubi
Five archons of Hell
15 boxes of shotgun shells
Seven boxes of bullets
Two energy cell packs
Two energy cells
Clip
Railgun
Five stimpacks
Time freeze
6 24 revenants
14 wickeds
Five hectebi
Three pyrodemons
19 boxes of shotgun shells
Ten boxes of bullets
Four energy cell packs
Four energy cells
Shotgun shells
Plasma repeater
Six stimpacks
Megasphere
7 40 phase imps
30 guardian cubes
15 Hell warrior
Three terminators *
19 boxes of shotgun shells
12 boxes of bullets
Six energy cell packs
Shotgun shells
BFG9000
Three stimpacks
Two medikits
Quad damage
* Three terminators will always spawn, regardless of skill level and the number of players

Completing this level will award 2,600 bonus credits and unlock the sixth tier of missions in the main hub.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 335
Vertices 9847*
Linedefs 11778
Sidedefs 20419
Sectors 2593
* The vertex count without the effect of node building is 9847.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • Based on the ACS scripts for this level, it was originally intended to have ten waves and was reduced to seven during development.

See also[edit]

Sources[edit]

External links[edit]