STR27: Cyclone (Stronghold: On the Edge of Chaos)
From DoomWiki.org
Stronghold maps 21-30 |
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STR27: Cyclone is the twenty-seventh map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "Styx" by Chris Huelsbeck, from Tunnel B1.
This level uses the "Milestone" mode, where the objective is to prevent monsters crossing a series of milestones on their way to the deadline.
Contents
Walkthrough[edit]
Essentials[edit]
In this level, monsters will initially spawn from a magma crack at the south end of the level; they will then head east and north through an outdoor area, west through a large cavern then through a corridor and up a winding staircase before heading west to the deadline.
- The first milestone is the entrance to the cavern. Once this milestone is breached monsters will start spawning from the north side of the outdoor area, heading east and south to enter the cavern.
- The second milestone is the door to the corridor leading to the winding staircase. Once this milestone is breached monsters will start spawning on the north side of the cavern.
- The third milestone is the second pair of steps on the winding staircase. Once this milestone is breached a wall will lower at the bottom of the staircase, and monsters will start spawning from a closet behind this wall.
Players will start in the deadline room at the west end of the map; this room contains weapon, ammo and health pads as well as a teleporter leading to a room that contains a second ammo pad, and connects with the cavern and the monsters' first spawn point. If you walk through the door by the teleporter and turn left you can follow the ledge to a second health pad. There is also a weapon pad at the cavern entrance, a powerup pad by some crates inside the cavern, and an ammo and health pad in the corridor leading to the winding staircase.
A rocket launcher is placed on the ammo pad in the starting room, while a shotgun and shells can be found at the top of the winding staircase.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 48 zombiemen 36 shotgun guys 16 demons |
- | - |
2 | 48 imps 20 demons Four Hell knights |
Nine boxes of shotgun shells Four boxes of bullets Chaingun |
Two stimpacks Two medikits Megaarmor Time freeze |
3 | 24 demons 16 blood demons Eight spectres |
Ten boxes of shotgun shells Four boxes of bullets Four clips Super shotgun |
Three stimpacks Two medikits Backpack |
4 | 24 catharsi 16 mancubi 16 imps 12 arachnotrons |
11 boxes of shotgun shells Five boxes of bullets Four rockets Clip Landmines |
Four stimpacks Four medikits Quad damage |
5 | 48 shadows 28 knights 16 revenants |
12 boxes of shotgun shells Five boxes of bullets Four clips Three rockets Box of rockets Energy cell Rocket launcher |
Six stimpacks Four medikits |
6 | 20 enhanced cacodemons 16 blood demons Eight hectebi |
12 boxes of shotgun shells Six boxes of bullets Three boxes of rockets Two energy cells Rocket Clip Plasma gun |
Six stimpacks Four medikits Supercharge Megaarmor |
7 | 80 suicide bombers Two terminators |
13 boxes of shotgun shells Eight boxes of bullets Six boxes of rockets Four energy cells Two rockets Two clips Railgun |
Six stimpacks Six medikits Backpack |
8 | 24 shadows 16 enhanced cacodemons Two Hades elementals |
14 boxes of shotgun shells Nine boxes of rockets Eight boxes of bullets Three rockets Three clips Two gas canisters Energy cell pack Energy cell Flamethrower |
Eight stimpacks Eight medikits Megaarmor |
9 | 96 hellions Three arch-viles |
15 boxes of shotgun shells 12 boxes of rockets Eight boxes of bullets Four rockets Four clips Three energy cells Energy cell pack Gas pack Gas canister Pyrocannon |
Eight stimpacks Eight medikits Backpack |
10 | 48 blood demons 40 wickeds Four cyberdemons * |
24 boxes of rockets 16 boxes of shotgun shells Nine boxes of bullets Four clips Three energy cell packs Two gas packs Two gas canisters Plasma repeater |
Ten stimpacks Ten medikits Megasphere |
* Four cyberdemons will always spawn, regardless of skill level or number of players |
Completing this level will award 2,600 bonus credits.
Other points of interest[edit]
On the north side of the cavern is a sloped passage leading up to a ledge overlooking the outdoor area. Turn right when you reach the ledge and you can follow it to a super shield pickup.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
The level contains two player seven starts, creating an unintended voodoo doll when there are seven or eight players in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 600 |
Vertices | 11217* |
Linedefs | 13532 |
Sidedefs | 24935 |
Sectors | 2541 |
Things[edit]
This level contains the following numbers of things per skill level:
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