STR29: Emerald Skies (Stronghold: On the Edge of Chaos)

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Stronghold maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR29. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR29: Emerald Skies is the twenty-ninth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level uses the "Limit" mode, where the objective is to stop too many monsters crossing the deadline.

Walkthrough[edit]

Map of Emerald Skies
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

All players start at the north end of a building, in a room that contains all the item pads; there are two doors to the north that lead outside, and if you head south up the stairs (or use the jump pad) you will find a second ammo and health pad. The deadline is at the end of a passage in the south-east corner of the building, and no more than 30 monsters can be allowed to pass through it.

Monsters will spawn from several locations over the course of the level.

  • For wave one, arch-viles will spawn from a rocky tunnel in the south-west corner of the building and head east to the deadline.
  • From wave three, the tunnel will be sealed and monsters will start spawning from the east and west sides of the outdoor area. They will head south to enter the building then climb the stairs up to the deadline.
  • From wave nine, a pair of floodgates will rise to close off the fenced area. Monsters will start spawning inside the fenced area, putting them closer to the building.
  • For wave eleven, the front doors of the building will close and monsters will spawn from the rock tunnel again. (Any players trapped outside can use a jump pad between the front doors to get back inside.)

Use caution when fighting outside; it will get progressively darker with each wave and you may struggle to see oncoming enemies.

Wave Enemies Weapons and ammo given Armor and powerups given
1 Three arch-viles Two shotgun shells
Box of shotgun shells
Box of bullets
Clip
Shotgun
Two stimpacks
2 24 hellions
12 catharsi
Four spectres
Two boxes of shotgun shells
Two boxes of bullets
Two clips
Shotgun shells
Chaingun
Three stimpacks
Armor
Backpack
3 12 demons
Eight blood demons
Four boxes of bullets
Three boxes of shotgun shells
Super shotgun
Four stimpacks
4 28 shadows
Eight nightmare demons
Four boxes of bullets
Three boxes of shotgun shells
Three shotgun shells
Three energy cells
Plasma gun
Two stimpacks
Medikit
Armor
5 Ten Hell knights
Eight barons of Hell
Four cybruisers
Two archons of Hell
Five boxes of shotgun shells
Four boxes of bullets
Energy cell pack
Landmines
Three stimpacks
Two medikits
6 56 suicide bombers
Eight revenants
Terminator *
Six boxes of shotgun shells
Five boxes of bullets
Four mines
Energy cell packs
Rocket launcher
Two stimpacks
Three medikits
Megaarmor
7 40 hellions
Six arch-viles
Six boxes of shotgun shells
Five boxes of bullets
Four mines
Energy cell pack
Box of rockets
Energy cell
Homing rocket launcher
Three stimpacks
Three medikits
Megaarmor
8 20 guardian cubes
Three cyberdemons *
Six boxes of shotgun shells
Five boxes of bullets
Two boxes of rockets
Energy cell pack
Energy cell
Autoshotgun
Four stimpacks
Three medikits
Quad damage
9 60 imps
20 Hell warriors
Six boxes of shotgun shells
Six boxes of bullets
Four boxes of rockets
Two energy cell packs
Two mines
Flamethrower
Four stimpacks
Four medikits
Megaarmor
10 25 wickeds
Two Azazels *
Eight boxes of rockets
Seven boxes of shotgun shells
Six boxes of bullets
Five mines
Two shotgun shells
Gas canister
Plasma repeater
Four stimpacks
Four medikits
Megasphere
11 30 shadows
Three bruiser demons
Three diabloists *
Ten boxes of rockets
Ten mines
Five boxes of shotgun shells
Two gas packs
Two gas canisters
Devastator
Four stimpacks
Four medikits
Time freeze
* This number of monsters will always spawn, regardless of skill level or number of players

Completing this level will award 2,800 bonus credits.

Other points of interest[edit]

North of the rock tunnel is a ledge with two portable medikits.

Swim down to the bottom of the water pool at the north side of the outdoor area to find a morpher powerup.

By the doorway leading to the deadline are two brick archways. Look at the south side of the column between these archways to find a switch; flipping it will generate a five-digit code. This code can be used to open a door in the main hub leading to STR52: City of Silence - Apocalypse.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 771
Vertices 7716*
Linedefs 10105
Sidedefs 18535
Sectors 2738
* The vertex count without the effect of node building is 7716.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]