STR32: Snake Corridors (Stronghold: On the Edge of Chaos)

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Stronghold maps 31-35

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
(31 - 35, 99)
Secret maps: 50 52 54 56

This level occupies the map slot STR32. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR32: Snake Corridors is the thirty-second map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level uses the "Limit" mode, where the objective is to stop too many monsters crossing the deadline.

Walkthrough[edit]

Map of Snake Corridors
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

As the level starts, head up either of the green slopes in front of you to find a red pad; this is the deadline and you must not allow more than 100 monsters to reach it. Head south along a bridge to find health and ammo pads, as well as a weapon pad on a ledge that can be reached by jumping (it has a rocket launcher on it). Alternatively, if you climb the steps next to the deadline you can drop down to an area with more health, ammo and weapon pads as well as a shotgun; step on the gray jump pad in this room to reach a powerup pad.

Monsters will initially spawn under two floating marble cubes in an outdoor area on the west side of the level, following passages on the west side until they reach the bridge leading to the deadline. From wave three, passages on the east side of the level will open; monsters will start spawning in an outdoor area on the east side of the level and follow these passages to the deadline. All monsters will congregate in the supply area on the north side of the level so this is the best time to kill as many of them as possible.

In this level it is important to be aggressive and kill as many monsters as possible before they get into the passages; once there you are largely restricted to killing them one by one, and you risk being overwhelmed by their numbers. Remember to focus on weaker enemies first and be prepared to let some stronger monsters pass through the deadline. There are windows overlooking the outdoor areas and the passages leading to the deadline room; use these to your advantage.

Wave Enemies Weapons and ammo given Armor and powerups given
1 56 suicide bombers
36 imps
32 demons
24 catharsi
- -
2 32 Hell knights
24 catharsi
20 demons
16 imps
16 spectres
Ten boxes of shotgun shells
Eight boxes of bullets
Six boxes of rockets
Two energy cells
Plasma gun
Ten stimpacks
Four medikits
Armor
Backpack
Supercharge
3 32 knights
24 revenants
16 cacodemons
16 blood demons
15 boxes of shotgun shells
12 boxes of rockets
Ten boxes of bullets
Four energy cells
Autoshotgun
16 stimpacks
Eight medikits
Megaarmor
Supercharge
4 32 knights
16 barons of Hell
Eight cybruisers
Four bruiser demons
24 boxes of rockets
20 boxes of shotgun shells
12 boxes of bullets
Three energy cells
Energy cell pack
Chaingun
24 stimpacks
12 medikits
Megaarmor
Quad damage
5 56 suicide bombers
56 Hades spheres
24 blood demons
Eight Hades elementals *
48 boxes of rockets
25 boxes of shotgun shells
14 boxes of bullets
Two energy cell packs
Two energy cells
Railgun
24 stimpacks
12 medikits
Megasphere
6 48 shadows
32 phase imps
24 nightmare demons
Three terminators
48 boxes of rockets
25 boxes of shotgun shells
14 boxes of bullets
Three energy cell packs
Two energy cells
Plasma repeater
24 stimpacks
12 medikits
Quad damage
7 96 hellions
48 wickeds
16 enhanced cacodemons
16 arch-viles
48 boxes of rockets
25 boxes of shotgun shells
14 boxes of bullets
Five energy cell packs
BFG9000
24 stimpacks
12 medikits
Megasphere
* Eight Hades elementals will always spawn, regardless of skill level or number of players

Completing this level will award 3,100 bonus credits.

Other points of interest[edit]

Look under the deadline platform to find three marine reinforcement powerups.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Flying monsters can get stuck under the deadline platform, making them easy to kill.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 429
Vertices 7595*
Linedefs 9156
Sidedefs 16314
Sectors 1889
* The vertex count without the effect of node building is 7595.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]