STR34: Three Ways to Die (Stronghold: On the Edge of Chaos)

From DoomWiki.org

Stronghold maps 31-35

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
(31 - 35, 99)
Secret maps: 50 52 54 56

This level occupies the map slot STR34. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR34: Three Ways to Die is the thirty-fourth map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level uses the "Core" mode, where the objective is to prevent monsters destroying a computer core.

Walkthrough[edit]

Map of Three Ways to Die
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

In this level you need to avoid going outside whenever possible as your health will gradually drain away. There are three buildings in this level - all players start in building one (the south building) which contains a set of item pads, building two (the middle building) contains another set of item pads, and building three (the west building) contains the core. Use the numbered teleporters in each building to move between them safely.

Monsters will initially spawn from a cavern in the south-east corner and head west through building one, then follow a looping path until they return to building one and head north to building two; after passing through building two the monsters will follow another loop until they head west through building two to the core (there are floor arrows in buildings one and two to assist you). From wave six monsters will also start spawning from a raised area in the middle of the level, proceeding straight to building two.

No extra weapons or ammo are provided at the start of this level; consider using a random weapon powerup to give yourself something stronger than the pistol. If you cannot kill monsters on their first pass through each building, wait for them to loop round and kill them on their second pass. Be careful when teleporting between the buildings in later waves, as you risk teleporting straight into a room full of aggressive monsters.

Wave Enemies Weapons and ammo given Armor and powerups given
1 32 zombiemen
32 suicide bombers
24 shotgun guys
Eight chaingunners
Eight rocket zombies
- -
2 Ten demons
Ten spectres
Four blood demons
Four nightmare demons
Five boxes of bullets
Four boxes of shotgun shells
Autoshotgun
Two stimpacks
Supercharge
3 16 lost souls
Ten cacodemons
Eight enhanced cacodemons
Eight Hades spheres
Hades elemental
Five boxes of bullets
Four boxes of shotgun shells
Three shotgun shells
Two rockets
Chaingun
Three stimpacks
Armor
4 16 arachnotrons
12 fusion spiders
Ten mancubi
Eight hectebi
Five boxes of bullets
Five boxes of shotgun shells
Four rockets
Energy cell
Shotgun shells
Super shotgun
Four stimpacks
Radiation shielding suit
5 24 Hell knights
16 barons of Hell
Four cybruisers
Three bruiser demons
Two pyrodemons
Six boxes of shotgun shells
Five boxes of bullets
Three rockets
Box of rockets
Energy cell
Rocket launcher
Five stimpacks
Medikit
Backpack
6 56 shadows
24 phase imps
24 nightmare demons
Two terminators
Six boxes of shotgun shells
Five boxes of bullets
Two boxes of rockets
Two energy cells
Two shotgun shells
Two rockets
Plasma gun
Six stimpacks
Medikit
Backpack
7 32 imps
30 hellions
20 wickeds
16 catharsi
Four arch-viles
Seven boxes of shotgun shells
Five boxes of bullets
Three boxes of rockets
Two energy cells
Rocket
Shotgun shells
Homing rocket launcher
Six stimpacks
Two medikits
Radiation suit
8 30 dune warriors
Ten arachnotrons
Ten hectebi
Eight boxes of shotgun shells
Six boxes of bullets
Six boxes of rockets
Four energy cells
Two rockets
Rocket launcher
Seven stimpacks
Two medikits
Megasphere
9 96 suicide bombers
96 Hades spheres
Four Hades elementals
12 boxes of rockets
Ten boxes of bullets
Eight boxes of bullets
Four rockets
Three energy cells
Energy cell pack
Plasma gun
Seven stimpacks
Three medikits
Quad damage
10 Six cyberdemons * 25 boxes of rockets
15 boxes of shotgun shells
Eight boxes of bullets
Three energy cell packs
Three rockets
Energy cell
Homing rocket launcher
Eight stimpacks
Three medikits
Megaarmor
Radiation suit
* Six cyberdemons will always spawn, regardless of skill level or number of players

Completing this level will award 3,300 bonus credits.

Other points of interest[edit]

Head due north from building two until you reach a small structure - there is a green access disk sitting here next to a marine corpse. The disk can be used in the main hub to unlock STR56: Phobos Anomaly.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 405
Vertices 6581*
Linedefs 8355
Sidedefs 15697
Sectors 2122
* The vertex count without the effect of node building is 6581.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]