STR52: City of Silence - Apocalypse (Stronghold: On the Edge of Chaos)

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Stronghold secret maps

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Secret maps

This level occupies the map slot STR52. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR52: City of Silence - Apocalypse is the second secret map of Stronghold: On the Edge of Chaos. It was designed by Jason Farlow (farlowj) and Daniel Gimmer (Tormentor667), and uses the music tracks "White Noiz" and "Ashes and Ghosts" by Akira Yamaoka, from Silent Hill 2.

This level uses the "Limit" mode, where the objective is to prevent too many monsters crossing the deadline.

Walkthrough[edit]

Map of City of Silence - Apocalypse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a building on the west side of the level which contains weapon and ammo pads; you can get out quickly by heading straight down the passage and jumping over the railing to reach the bottom floor. A health pad and a shotgun can be found in a building near the middle of the level, while a powerup pad can be found in a building by a bridge at the north side of the level. If you need more ammo, a second ammo pad can be found inside a brick building in the south-east corner of the level.

The deadline is a flaming altar in the south-west corner of the level; you must not allow more than 100 monsters (several of which are taken from Blood) to reach it. Monsters will initially spawn from the south and east sides of the level, but from wave three they will also start spawning from the bridge at the north side of the level. The city will also darken, making it difficult to see oncoming enemies.

  • Chaingun and shotgun cultists behave similarly to Wolfenstein SS and shotgun guys.
  • Thralls are black-robed cultists that fire frost shard-like projectiles from their hands.
  • Axe zombies are fairly slow-moving and swing their axes for a melee attack.
  • Fat zombies are tougher to kill than axe zombies, and fire green projectiles.
  • Death incarnates resemble black revenants; they fire a trio of shadow projectiles and leave behind Hades spheres on death.
  • Hellhounds can breathe fire, giving them a deceptively long range.
  • Wraiths behave similarly to Heretic's gargoyles, but are translucent and can be hard to see in the dark.
  • Vulgars resemble emaciated green imps; their projectiles are poisonous and inflict additional damage over time.
  • Apprentices resemble Heretic's disciples of D'Sparil; they are usually invisible and throw spreads of fireballs.
  • Ethereal souls behave similarly to lost souls, but can fire shadow projectiles.
  • Spiders exclusively use melee attacks, but can overwhelm players with sheer numbers.

The delay between waves is longer than in most levels; learn where the item pads are located so you can reach them quickly.

Wave Enemies Weapons and ammo given Armor and powerups given
1 Ten shotgun cultists
Eight chaingun cultists
Box of bullets
Box of shotgun shells
Chaingun
-
2 18 thralls
Eight shotgun cultists
Six chaingun cultists
Two boxes of bullets
Box of shotgun shells
Shotgun
Five stimpacks
Armor
3 16 axe zombies
Six fat zombies
Two death incarnates
Two boxes of bullets
Two boxes of shotgun shells
Two clips
Autoshotgun
Eight stimpacks
Supercharge
4 20 axe zombies
Eight hellhounds
Six fat zombies
Four shotgun shells
Three boxes of bullets
Three clips
Two boxes of shotgun shells
Landmines
Nine stimpacks
Megaarmor
5 30 axe zombies
16 fat zombies
Eight wraiths
Four boxes of bullets
Four shotgun shells
Two boxes of shotgun shells
Two rockets
Six stimpacks
Medikit
Backpack
6 20 shadows
20 vulgars
16 wraiths
Four boxes of shotgun shells
Four clips
Two boxes of rockets
Box of bullets
Super shotgun
Two stimpacks
Two medikits
Time freeze
7 20 shadows
20 hellhounds
Eight apprentices
Four boxes of bullets
Three boxes of shotgun shells
Three boxes of rockets
Rocket
Rocket launcher
Five stimpacks
Two medikits
Megasphere
8 20 Hades spheres
16 death incarnates
Four boxes of bullets
Three boxes of shotgun shells
Three boxes of rockets
Three rockets
Two shotgun shells
Two clips
Eight stimpacks
Two medikits
Quad damage
9 30 ethereal souls
20 wraiths
Five boxes of rockets
Four boxes of bullets
Four boxes of shotgun shells
Four clips
Rocket
Flamethrower
Eight stimpacks
Six medikits
Megaarmor
10 100 small spiders
60 large spiders
18 mines
Ten boxes of rockets
Seven boxes of bullets
Five boxes of shotgun shells
Three clips
Two rockets
Pyrocannon
Eight stimpacks
Six medikits
Megasphere

Completing this level will award 1,500 bonus credits.

Other points of interest[edit]

A vampirism pickup can be found under the starting building. Head down the staircase to reach it.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

There are two player seven starts but no player eight starts, so this map can only support a maximum of seven players. When seven players are present, the extra start will become a voodoo doll.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 357
Vertices 3629*
Linedefs 4445
Sidedefs 7908
Sectors 878
* The vertex count without the effect of node building is 3629.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]