This level occupies the map slot E2M4. For other maps which occupy this slot, see Category:E2M4.
Sapidus is a single-level PWAD for Doom. It was released in 1994 by Eddie Nguyen, and is the fourth in a series of single-level wads, following UCA, Talpoida, and Diopatra. Unlike the other levels, it had two releases: SAPIDUS.WAD on June 5, 1994; and SAPIDUSB.WAD on June 9, 1994, the only version available on the idgames archive. The second release fixes an error with the slime pits in the level (see Bugs).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Immediately to the south of the north-western room, the eastern door has a secret door leading to a room with a box of bullets and a medikit. (sector 31)
- Immediately north of the medikit in #1 is another secret door leading to a room with three spectres and a medikit. There is a secret lift in the south-west of this room, which on pressing reveals two switches. The eastern one raises a bridge ahead, on the other side of which is a door leading to a room with a spectre and two lost souls. There is another secret door in the south-west of this room. (sector 180)
- Go west from the north-eastern room. The northern wall has a secret door leading to a backpack. (sector 79)
In the original release, SAPIDUS.WAD, the slime pits in each corner of the level (sector 15) use sector effect 11, a 20% damaging floor that hurts you through the radiation suit, but also ends the level when your health drops below 11%, enabling an unintentionally quick exit. The second release, SAPIDUSB.WAD, changes this to sector effect 16, a 20% damage floor with a small chance of hurting you through a radiation suit, to fix the error.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on June 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing west. (thing 203)
- facing west. (thing 204)
- facing west. (thing 205)
- facing west. (thing 206)
- facing north. (thing 207)
- facing north. (thing 208)
- facing west. (thing 209)
- facing west. (thing 210)
- facing south. (thing 211)
- facing west. (thing 212)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 938.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
87 |
90 |
90
|
Shotgun guy |
48 |
49 |
49
|
Imp |
4 |
5 |
5
|
Lost soul |
11
|
Demon |
50 |
58 |
58
|
Spectre |
25 |
30 |
30
|
Cacodemon |
14 |
27 |
27
|
Baron of Hell |
2 |
3 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
15
|
Box of shotgun shells |
8
|
Box of rockets |
4
|
Energy cell |
2
|
Energy cell pack |
5
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
2
|
Medikit |
20
|
Armor |
3
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1
|
Backpack |
1
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
10
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]