This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Saturnine Chapel, also known as MNENMA 0 is a single-level PWAD for Doom II that requires a Boom-compatible source port to play. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "Egypt," by Zachary Stephens (Ribbiks). It received one of the 2017 Cacowards.
The map was initially intended to be Steffen's submission to the Doomworld Mega Project 2016, but due to the extreme nature of the gameplay, Steffen decided to turn it into a standalone release, allowing him to better convey the plot and allowing players to be better prepared when going into the level. He instead made Copper Exuviae for the Doomworld Mega Project.
The first version of Saturnine Chapel was released on 3 January, 2017. On 14 January, it was uploaded to the /idgames archive.
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Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head straight north towards the chapel. In the dark patch of trees in front of the chapel, there is a super shotgun to find in the middle of the trees. Maneuver through the trees to reach it. (sector 849)
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 6, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 25116.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Heavy weapon dude |
5 |
10 |
13
|
Imp |
14 |
11 |
0
|
Demon |
0 |
1 |
2
|
Spectre |
0 |
0 |
1
|
Revenant |
18 |
16 |
23
|
Cacodemon |
2 |
0 |
1
|
Pain elemental |
0 |
1 |
1
|
Hell knight |
4
|
Baron of Hell |
3 |
5 |
7
|
Arachnotron |
0 |
1 |
2
|
Mancubus |
5 |
5 |
4
|
Arch-vile |
3 |
9 |
14
|
Cyberdemon |
1 |
2 |
3
|
Romero's head |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
0 |
1 |
1
|
Super shotgun |
1 |
0 |
0
|
Chaingun |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
8 |
8 |
10
|
Box of bullets |
6 |
7 |
8
|
Energy cell |
10 |
10 |
8
|
Energy cell pack |
8 |
10 |
14
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4 |
3 |
2
|
Medikit |
10 |
9 |
7
|
Armor |
0 |
1 |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
0 |
40 |
0
|
Supercharge |
1 |
1 |
2
|
Megasphere |
1 |
0 |
0
|
Backpack |
1
|
Berserk |
0 |
1 |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
85 |
85 |
86
|
Voodoo doll |
101
|
|
Epilogue[edit]
Upon beating the level, the player is taken to a second map which serves as an ending cutscene. This map has no music and takes place in an empty, otherworldly plane dominated by the same green liquid surrounding the chapel. Bookcases slowly descend from above in the distance while a singular bookcase in front of player slowly melts away. There is no exit, so it is safe to close the game at this point.
See also[edit]
External links[edit]