Scythe 2
From DoomWiki.org
Scythe 2 | |
---|---|
Author | Erik Alm |
Port | Limit-removing |
IWAD | Doom II |
Year | 2005 |
Link | Doomworld/idgames |
This mod received one of the 2005 Cacowards on Doomworld! |
Scythe 2 (stylized as Scythe II on the title screen) is a 32-level megawad for Doom II created by Erik Alm and first released on June 6, 2005.[1] The first edition was missing the final three levels that Alm eventually created for the re-release, published on July 10, 2009. The megawad is split into six episodes; upon finishing one, the player loses all his weapons and ammo via a death exit and is forced to start the next episode with just a pistol. Each episode has a different setting and visual style.
The first Scythe was very popular, so this was a highly-anticipated sequel. Scythe 2 was also well-received, winning a Cacoward. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps. This change has proven to be highly influential. In 2019, an article on the history of Doom mapping called Scythe 2 "the second most influential PWAD of all time after Alien Vendetta".[2]
Contents
Content[edit]
Custom monsters[edit]
Scythe 2 uses a DeHackEd patch to add two new monsters: an evil plasma-firing marine and a floating, super baron of Hell.
Evil Marine[edit]
The Evil Marine is an extremely fast enemy that possesses 250 hit points and replaces the SS Nazi. An evil clone of the original Doomguy, he mimics his opposite's rapid speed. His movement method, which is to zigzag towards his target and pause occasionally for a split second to fire plasma, can make him a dangerous enemy to combat.The Evil Marine is used sparingly throughout Scythe 2, but is the featured monster in both MAP16 and MAP31. They are much more numerous in cooperative play, where they appear as early as MAP03.
Afrit[edit]
The DeHackEd patch replaces Commander Keen with the Afrit (or super baron), a powerful enemy monster, both in health and power. The sprite, made by Espi for the ZDoom community Monster Resource WAD, bears a resemblance to the baron of Hell and Hell knight. Its main attack is to fire a flurry of mancubus fireballs and revenant rockets (both unguided and homing) at its target. The Afrit also boasts a high health count at 2500, nearly matching that of the spider mastermind.The Afrit appears very rarely. In single player, most maps contain very few of them, and they can only be found in the final five maps. There are numerous Afrits in the final level, however. They can be seen earlier in a cooperative game, but are nowhere near as common as the Evil Marine.
Spawn shooter bug[edit]
The inclusion of the Afrit in Scythe 2 has also brought with it a bug. Because it uses frames from the spawn shooter, any map that includes the shooter along with the DeHackEd patch will crash. This may have been a possible reason for the creation of MAP28 in the incomplete version of Scythe 2 as a metal cube, which, while bringing the megawad to a sudden halt, prevents the player from reaching MAP30 only to have the game crash.
Levels[edit]Gothic episode:
Egypt episode:
Industry episode:
Waste episode: Earth jungle episode:
Gothic hell episode: Secret maps: |
Soundtrack[edit]
|
Speedrunning[edit]
Current records[edit]
The DSDA episode records for Scythe 2 are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed episode, MAP01-MAP10 | 02:50 | Kyle McAwesome | 2023-07-18 | s2e1-250.zip | |
UV speed episode, MAP11-MAP20 | 03:52 | Kyle McAwesome | 2023-07-20 | s2e2-352_.zip | |
UV speed episode, MAP21-MAP30 | 02:39 | Kyle McAwesome | 2023-07-18 | s2e3-239.zip | |
UV speed run | 1:27:30 | j4rio | 2015-06-01 | s2all-8730.zip | |
NM speed episode, MAP01-MAP10 | 07:46 | Andrea Rovenski (Cyberdemon531) | 2015-07-12 | s2e1n746.zip | |
UV max episode, MAP01-MAP10 | 08:34 | Drew DeVore (stx-Vile) | 2023-07-12 | s2e1m834.zip | |
UV max episode, MAP11-MAP20 | 10:09 | Drew DeVore (stx-Vile) | 2023-07-14 | s2e2m1009.zip | |
UV max episode, MAP21-MAP30 | 19:46 | Drew DeVore (stx-Vile) | 2023-07-16 | s2e3m1946.zip | |
UV max run | 3:37:17 | Arbys550 | 2020-10-14 | s2mx-21717.zip | |
UV pacifist episode, MAP01-MAP10 | 04:26 | megasphere308 | 2023-09-07 | s2ep1p426.zip | |
NoMo episode, MAP01-MAP10 | 02:09 | Kyle McAwesome | 2023-03-13 | s2e1o209.zip | |
NoMo episode, MAP21-MAP30 | 01:53 | Kyle McAwesome | 2023-07-30 | s2e3o153.zip |
The data was last verified in its entirety on November 2, 2023.
Trivia[edit]
- The soundtracks for maps 06 to 18 and 23 to 25 were selected by Drew DeVore (stx-Vile). The rest were selected by Alm.[3]
- According to torn, the final three maps were completed in three weeks in 2009.[citation needed]
External links[edit]
- Scythe 2 at Doomworld/idgames
- Scythe 2 (first release) at the Doom Speed Demo Archive
- Scythe 2 (second release) at the Doom Speed Demo Archive
- Erik Alm's Page of Doom
- Release thread for the first 29-level version on Doomworld forums
- Release thread for the full version on Doomworld forums
References[edit]
- ↑ Erik (6 June 2005). released - Scythe 2. Doomworld forums. Retrieved 27 August 2023.
- ↑ Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
- ↑ Doomworld status update