|This mod received one of the 2005 Cacowards on Doomworld!|
Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the three missing levels. It has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.
Scythe 2 is split into six episodes, and upon finishing one the player loses all his weapons and ammo and is forced to start the next episode with a pistol and fist. Each contains a different style and setting.
Evil MarineSS Nazi. An evil clone of the original Doomguy, he mimics his opposite's rapid speed. His movement method, which is to zigzag towards his target and pause occasionally for a split second to fire plasma, which is also fast, can make him a dangerous enemy to combat.
AfritCommander Keen with the Afrit (or super baron), a powerful enemy monster, both in health and power. The sprite, made by Espi for the ZDoom community Monster Resource WAD, bears a resemblance to the baron of Hell and Hell knight. Its main attack is to fire a flurry of mancubus fireballs and revenant rockets (both unguided and homing) at its target. The Afrit also boasts a high health count at 2500, nearly matching that of the spider mastermind.
The Afrit appears very rarely. In single player, there are, at most, six in the entire megawad, and they can only be found in the final two maps. However, when levels 28, 29 and 30 were added in a newer version of the megawad, there are numerous Afrits in the final level. They can be seen earlier in a cooperative game, but are nowhere near as common as the Evil Marine.
The Afrit is also known as the Balrog in the Deus Vult 2 wad.
Spawn shooter bug
The inclusion of the Afrit in Scythe 2 has also brought with it a bug. Because it uses frames from the spawn shooter, any map that includes the shooter along with the DeHackEd patch will crash. This may have been a possible reason for the creation of MAP28 in the incomplete version of Scythe 2 as a metal cube, which, while bringing the megawad to a sudden halt, prevents the player from reaching MAP30 only to have the game crash.
Earth jungle episode
Gothic hell episode
Title and intermission music: Original track by Julian Aubourg