Scythe 2
From DoomWiki.org
Scythe 2 | |
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Author | Erik Alm |
Port | Limit-removing |
IWAD | Doom II |
Year | 2005 |
Link | Doomworld/idgames |
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This mod received one of the 2005 Cacowards on Doomworld! |
Scythe 2 is a 32-level megawad for Doom II created by Erik Alm and first released in June 2005. It was missing three levels that Alm eventually created for the re-release in 2009. The megawad is split into six episodes; upon finishing one, the player loses all his weapons and ammo and is forced to start the next episode with just a pistol. Each episode has a different setting and visual style.
The first Scythe was very popular, so this was a highly-anticipated sequel. It too was well-received, winning a Cacoward. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps. This change has proven to be highly influential. In 2019, an article on the history of Doom mapping called Scythe 2 "the second most influential PWAD of all time after Alien Vendetta".[1]
Contents
Monsters[edit]
Scythe 2 uses a DeHackEd patch to add two new monsters: an evil plasma-firing marine and a floating, super baron of Hell.
Evil Marine[edit]
The Evil Marine is used sparingly throughout Scythe 2, but is the featured monster in both MAP16 and MAP31. They are much more numerous in cooperative play, where they appear as early as MAP03.
Afrit[edit]
The Afrit appears very rarely. In single player, most maps contain very few of them, and they can only be found in the final five maps. There are numerous Afrits in the final level, however. They can be seen earlier in a cooperative game, but are nowhere near as common as the Evil Marine.
Spawn shooter bug[edit]
The inclusion of the Afrit in Scythe 2 has also brought with it a bug. Because it uses frames from the spawn shooter, any map that includes the shooter along with the DeHackEd patch will crash. This may have been a possible reason for the creation of MAP28 in the incomplete version of Scythe 2 as a metal cube, which, while bringing the megawad to a sudden halt, prevents the player from reaching MAP30 only to have the game crash.
Content[edit]
Levels[edit]Gothic episode
Egypt episode
Industry episode
Waste episode Earth jungle episode
Gothic hell episode Secret maps |
Soundtrack[edit]
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Speedrunning[edit]
Current records[edit]
The DSDA episode records for Scythe 2 are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed episode, MAP01-MAP10 | 03:04 | Maribo | 2022-05-17 | s2e1-304.zip | |
UV speed run | 1:27:30 | j4rio | 2015-06-01 | s2all-8730.zip | |
NM speed episode, MAP01-MAP10 | 07:46 | Andrea Rovenski (Cyberdemon531) | 2015-07-12 | s2e1n746.zip | |
UV max episode, MAP01-MAP10 | 09:16 | Tatsuya Ito (Tatsurd-cacocaco) | 2022-07-11 | s2e1-916.zip | |
UV max episode, MAP11-MAP20 | 11:28 | Tatsuya Ito (Tatsurd-cacocaco) | 2022-07-13 | s2e2-1128.zip | |
UV max episode, MAP21-MAP30 | 24:59 | Tatsuya Ito (Tatsurd-cacocaco) | 2022-07-17 | s2e3-2459.zip | |
UV max run | 3:37:17 | Arbys550 | 2020-10-14 | s2mx-21717.zip | |
NoMo episode, MAP01-MAP10 | 02:18 | Memfis | 2015-02-22 | s2e1o218.zip |
The data was last verified in its entirety on September 21, 2022.
Trivia[edit]
- The soundtracks for maps 06 to 18 and 23 to 25 were selected by Drew DeVore (stx-Vile). The rest were selected by Alm.[2]
External links[edit]
- Scythe 2 at Doomworld/idgames
- Scythe 2 (first release) at the Doom Speed Demo Archive
- Scythe 2 (second release) at the Doom Speed Demo Archive
- Erik Alm's Page of Doom
References[edit]
- ↑ Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
- ↑ Doomworld status update