Scythe X is the final volume in the Scythe series. Like its predecessor Scythe 2, it is divided into episodes of five levels each, and is developed by Erik Alm alone. It is intended to be re-released every time a new episode is completed. The first two episodes were released together on the fifth of September, 2009. Further episodes have yet to be released.
In 2018, Scythe X was included in the Top 25 Missed Cacowards.
Scythe X uses a DeHackEd patch to add new and modified monsters. These monsters only appear towards the end of the tenth map but would presumably have been used more in later episodes.
- A wispy green wraith with only 5 hit points that replaces the lost soul and has a similar attack pattern. Since this monster replaces the lost soul, they are shot as projectiles by the pain elemental, which received a new look and pain sound but is otherwise unchanged. The lost soul also appears in this WAD as a custom monster but its look and stats are identical to that of the base game.
- Dark imp
- A faster and stronger imp variant that fires green plasma balls that become ghosts upon contact.
- Unused monsters
- Although these monsters do not appear in the ten levels released to date, the DeHackEd file includes changes to Commander Keen, the Wolfenstein SS and the spiderdemon, indicating that Alm may have planned to add more custom monsters to the later episodes. Commander Keen is given 700 hit points, a melee scratch attack and the same projectile attack as the dark imp. The Wolfenstein SS is given 850 hit points and fires a flurry of mancubus fireballs. The spiderdemon is turned into a flying monster that fires a cyberdemon rocket.
Episode I: Infested base
Episode II: Space station
This WAD features a single built-in demo. It requires Doom II v1.9 to be viewed. The demo level is:
|DEMO1||MAP07: Hydroponic Research||4||3190||1:31.14|