Sequel to Quick Is Good
|Sequel to Quick Is Good|
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Sequel to Quick Is Good is a single-level PWAD for Doom II. It was designed by Malcolm Sailor and released in 1996 as a sequel to his Quick Is Good.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- In the courtyard in the middle of the map, open the north door and get on the lift. The lift rises and lowers. Go back to the room that had the rocket launcher, and you can see that the rocket launcher platform rises and lowers as well. When it lowers, you can get this secret. (sector 73)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
|UV max||3:28.40||Albert Valls (Vrooomer)||2001-04-08||q2-328uv.zip|
The data was last verified in its entirety on December 6, 2021.
This level contains four spawn points:
- facing east. (thing 171)
- facing east. (thing 172)
- facing west. (thing 173)
- facing north-west. (thing 174)
This level contains the following numbers of things per skill level: