Sequel to Quick Is Good

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Sequel to Quick Is Good
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Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Sequel to Quick Is Good is a single-level PWAD for Doom II. It was designed by Malcolm Sailor and released in 1996 as a sequel to his Quick Is Good.

Walkthrough[edit]

Map of Sequel to Quick Is Good
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the courtyard in the middle of the map, open the north door and get on the lift. The lift rises and lowers. Go back to the room that had the rocket launcher, and you can see that the rocket launcher platform rises and lowers as well. When it lowers, you can get this secret. (sector 73)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:28.40 Albert Valls (Vrooomer) 2001-04-08 q2-328uv.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 171)
  2. facing east. (thing 172)
  3. facing west. (thing 173)
  4. facing north-west. (thing 174)

Statistics[edit]

Map data[edit]

Things 187
Vertices 763*
Linedefs 795
Sidedefs 1144
Sectors 147
* The vertex count without the effect of node building is 671.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]