The Serpent Staff is a weapon from Hexen, the second of four weapons available to the Cleric. It resembles a short, snakeskin-bound staff with a large reptilian eye set into the headpiece. The eye blinks every so often when the weapon is not being fired, and closes when the weapon is put away. The weapon fires twin magical venom balls at a decent rate, and requires blue mana to function, at a rate of one unit per attack. The projectiles move in a horizontal wavy pattern, gradually spreading away from each other. A player struck by the serpent staff's venom balls will be poisoned, producing a green tint on the screen and causing damage over time. Monsters, however, receive all the damage at once with no poison effect.
At very close ranges, the serpent staff automatically performs an alternate melee attack that can suck the life from its target to heal the player. This is particularly useful for a skilled cleric as he can heal himself from the many ettins encountered in the game. Attempting this against centaurs or slaughtaurs is dangerous, however, as their shield can reflect poison back at the cleric even at melee range.
The neck of the weapon has the trident of Neptune on it, the symbol of the Serpent Riders.
|Serpent Staff data|
|Damage||5-40 (per ball)|
|Included mana||25 Blue (37 on skill 1 & 5)|
|Mana use||1 Blue|
|Velocity||22 map units per tic|
(770 map units per second)
|Shots per minute||?|
|Damage per second||?|
|Thing type||10 (decimal), A (hex)|
|Sprite||WCSS (before pickup)|
CSSF (venom ball)
The IWADs contain the following numbers of Serpent staffs per skill level: