Shadowman is a Russian Doom level designer. He is perhaps best known for his Cacoward-winning wad Cheogsh, as well as for participating in various Russian Doom community collaborative projects and co-authoring The Inquisitor III.


Shadowman started making Doom levels in 2005. Previously, he tried his skills in other games; particularly Heroes of Might and Magic 2 & 3, Wolfenstein 3D, AD&D Unlimited Adventures. Currently, only 2 HoMM 2 maps have left, and two half-completed episodes for Wolf3D (one of them had not only new levels, but also some new sprites).

His first wad for Doom (Hellfire) was made over the course of one and a half years. In it, he embodied his main ideas, which later evolve in his other levels. Doomsday was the first source-port for which Shadowman developed levels, including Hellfire and Netherworld.

Cheogsh (2007), for GZDoom, became a considerable mark in Shadowman's mapping. It was dedicated to a close friend of the author, KoLoBoK[iddqd], who suddenly died because of acute heart failure in the same year. There is a location in the wad, made by KoLoBoK[iddqd], and modified for GZDoom by Shadowman. Cheogsh has received a Cacoward in the same 2007.

Shadowman has continued to develop the themes planned in Cheogsh. As a result, two sequels were released — Cheogsh 2 (in collaboration with Guest, 2009) and Realms of Cheogsh (ROCH, 2010).

Cheogsh 2 and ROCH have appeared in the Runners Up category in the 2009 and 2010 Cacowards.

Along with the Cheogsh trilogy, Shadowman has periodically released small wads, containing 1-3 levels in limit-removing format & Boom (Kobal, Kobal 2, Yuggot, Inflation Bay, Pi2, Downhell, Pieklo and 5 years).

Shadowman took part in a number of the collective projects organized by Russian Doom Community - Grid 32, Da Will, Heroes' Tales (all of them - in limit-removing format). The last wad was a result of few speedmapping contests, with all levels improved, plus more added to make a full 32-leveled megawad (although in the final - there were 33 levels).

Level design style[edit]

Shadowman's level designing style in whole can be characterized as "realistic": for example, city-designed level represents city quarter, and the interior of houses/buildings is made realistic enough (furniture, cases, beds etc.). "Infernal" levels are more abstract, but even in them the elements of realistic architecture can be seen: lava caves, mines, devilish temples, etc.
Nevertheless, late Shadowman's levels have got more abstract character (most accurately it is visible in the Kobal series).

Body of work[edit]


















  • His favorite composer is Edvard Grieg, although Shadowman has never used his music in his own levels. But the music of James C. McMenamy (from Anvil of Dawn videogame) is in Cheogsh & Cheogsh 2 (ROCH uses music themes from Unreal, Diablo 1&2).
  • Many of Shadowman's levels contain different historical-mythological and philosophical hints, which author names "the second sense". However, players usually aren't paying attention to it, but if you will ever play Cheogsh series, you may probably get more attentively accustomed to portraits, stylistics and you might think over the point of the texts which are in the wad.

External links[edit]


  1. In 2019, The Inqusitor III received major updates. The latest version is currently only found on the Doomworld forums thread.