Shotgun (Doom 3)
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The shotgun of Doom 3 is a devastating close-range weapon. It can be first found in Mars City Underground on either a shelf or in the large room with multiple generators.
Weapon schematics[edit]
The Doom 3 shotgun is pump-action, and holds 8 shells at any one time. It is also the only weapon in the Doom 3 arsenal which allows for firing during reloading. Ammunition for the shotgun come in the form of small packets or large boxes of shells, and are also dropped by shotgun zombies when killed. Ammo is generally easy to find throughout the entire game, and since most of the levels take place in close quarters, the shotgun usually serves as the main weapon of choice until the harder levels. The shotgun also has a "double" shell reload action where in two shells are loaded, even though the animation shows the marine only putting in one.
Tactical analysis[edit]
Due to its extremely wide spread, it is almost useless at long range, making it only useful for close encounters. It's twice as powerful as the original shotgun (in effect doubling its function as a replacement for the classic double barrelled shotgun).
The shotgun works best against imps, zombies, demons, Z-Secs and cacodemons. Remember to get very close to your target before firing. Otherwise, a few pellets might miss. If an enemy has a melee attack, trick it into using the melee attack, then shoot. It is a good choice against enemies that are teleporting into battle, due to the time it takes them to do so; the player has enough time to get into effective range and line up a good head shot as the enemy appears.
The shotgun is useful until the start of Delta Labs, where powerful enemies such as commandos and arch-viles start to appear. At this point, it is best to rely on it as a secondary weapon; using it against such stronger enemies is strongly not recommended as it puts the player at a grave risk of being counterattacked easily. However once you soften them enough from a distance, you can unleash the shotgun to finally take them down at close range.
If all of the pellets did not connect and the target is still alive, grab either the pistol or machine gun and finish it off.
The shotgun does not feature a rear sight like the original, but rather only a very bulky front sight, not unlike 'bead sights' found on many civilian hunting shotguns.
Despite presumably being a military grade combat shotgun, the shotgun features a hunting shotgun-style ventilated rail instead of a vented barrel shroud. Said vented rail is also mysteriously on the shotgun's receiver, which would render it useless.
Data[edit]
Shotgun | ||
---|---|---|
SP | MP | |
Normal damage | 14 | 15 |
Headshot damage | 28 | 30 |
Rate of fire (RPS) | 0.75 | |
Reload time (sec) | ~1 | |
Ammo capacity | 8 | |
Ammo in: pack (large)/weapon | 8 (16)/4 | |
Max ammo | 320 | |
Velocity | 7,200 | 20,000 |
Spread (°) | 22 | 11 |
Ammo type | Shells | |
First seen in | Mars City Underground |
Values shown in "normal damage" and "headshot damage" entries are calculated per pellet. One shell fires 13 pellets.
The "reload" entry shows the reload rate to be two shells at a time, at variable speeds around 1 second.
Trivia[edit]
- The discrepancy between the two shell reload animation in first person and the singular variant in third person is most likely a remnant from an earlier version of the game, since in the E3 Demo Alpha the shotgun could only hold five shells at a time.
- Additionally, the alpha shotgun had a rate of fire of 0, a spread of 13, and could not be fired mid-reloading.
Weapons from Doom 3 and Doom 3: RoE | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Slot: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | F | Q |
Fists | Pistol | Shotgun | Machine gun | Chaingun | Grenade | Plasma gun | Rocket launcher | BFG 9000 | Chainsaw | Flashlight | Soul Cube |
Ionized Plasma Levitator | Double barrel shotgun | The Artifact |